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Searched defs:gpuResourceMgr (Results 1 – 25 of 51) sorted by relevance

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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp74 Format GetValidColorFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const Format format) in GetValidColorFormat()
88 Format GetValidDepthFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const Format format) in GetValidDepthFormat()
147 void ValidateColorDesc(const IRenderNodeGpuResourceManager& gpuResourceMgr, const GpuImageDesc& inp… in ValidateColorDesc()
269 void CreateBaseColorTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camer… in CreateBaseColorTarget()
286 void CreateVelocityTarget(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateVelocityTarget()
353 void CreateHistoryTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateHistoryTargets()
379 void CreateColorTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateColorTargets()
430 void CreateDepthTargets(IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderCamera& camera, in CreateDepthTargets()
770 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in CreateResourceBaseTargets() local
825 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in CreateBuffers() local
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H A Drender_node_default_material_objects.cpp106 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMeshBuffer() local
127 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateSkinBuffer() local
157 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateMaterialBuffers() local
198 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessBuffers() local
H A Drender_node_create_default_camera_gpu_images.cpp51 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
70 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
H A Drender_node_camera_single_post_process.cpp84 const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
107 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer()
131 const IRenderNodeGpuResourceManager& gpuResourceMgr) in GetDefaultImagesAndSamplers()
166 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in InitNode() local
371 …const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager… in ExecuteSinglePostProcess() local
535 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateGlobalPostProcessUbo() local
669 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData() local
H A Drender_copy_helper.cpp36 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass()
83 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in Execute() local
H A Drender_node_camera_cubemap.cpp66 const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
89 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer()
102 const IRenderNodeGpuResourceManager& gpuResourceMgr) in GetDefaultImagesAndSamplers()
122 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in InitNode() local
457 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateGlobalPostProcessUbo() local
553 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData() local
H A Drender_node_default_lights.cpp65 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
107 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
H A Drender_node_default_env.cpp74 InputEnvironmentDataHandles GetEnvironmentDataHandles(IRenderNodeGpuResourceManager& gpuResourceMgr, in GetEnvironmentDataHandles()
122 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
177 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in RenderData() local
247 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateAndBindCustomSet() local
H A Drender_node_default_material_deferred_shading.cpp61 IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view sceneName) in GetShadowBufferNodeData()
84 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer()
109 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in InitNode() local
530 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateGlobalPostProcessUbo() local
H A Drender_node_default_shadows_blur.cpp56 const auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
88 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
149 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ProcessSingleShadow() local
H A Drender_node_morph.cpp134 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
175 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateWeightsAndTargets() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_staging.cpp37const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingConsumeStr… in CopyHostDirectlyToBuffer()
76const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingDirectDataCopyConsumeStruct& sta… in CopyHostDirectlyToBuffer()
126 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
H A Drender_staging.cpp165 void CopyBuffersToImages(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandList& c… in CopyBuffersToImages()
225 void CopyImagesToBuffersImpl(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandLis… in CopyImagesToBuffersImpl()
241 void CopyImagesToImagesImpl(const IRenderNodeGpuResourceManager& gpuResourceMgr, IRenderCommandList… in CopyImagesToImagesImpl()
288 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData) in CopyHostToStaging()
290 auto const copyUserDataToStagingBuffer = [](auto& gpuResourceMgr, auto const& ref) { in CopyHostToStaging()
334 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData, in CopyStagingToImages()
395 const IRenderNodeGpuResourceManager& gpuResourceMgr, const StagingConsumeStruct& stagingData, in CopyImagesToBuffers()
447 …g::CopyImagesToImages(IRenderCommandList& cmdList, const IRenderNodeGpuResourceManager& gpuResourc… in CopyImagesToImages()
557 …rStaging::ClearImages(IRenderCommandList& cmdList, const IRenderNodeGpuResourceManager& gpuResourc… in ClearImages()
H A Drender_node_create_gpu_buffers.cpp55 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
88 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
H A Drender_node_bloom.cpp44 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer()
151 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData() local
H A Drender_node_create_gpu_images.cpp116 void CheckFormat(const IRenderNodeGpuResourceManager& gpuResourceMgr, const string_view nodeName, G… in CheckFormat()
163 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in InitNode() local
211 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
H A Drender_node_single_post_process.cpp76 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer()
138 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in InitNode() local
362 …const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager… in ExecuteSinglePostProcess() local
458 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateGlobalPostProcessUbo() local
577 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData() local
H A Drender_copy.cpp43 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass()
104 auto& gpuResourceMgr = renderNodeContextMgr.GetGpuResourceManager(); in Execute() local
H A Drender_node_end_frame_staging.cpp50 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
H A Drender_node_back_buffer.cpp128 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
176 const auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateColorAttachmentSize() local
H A Drender_node_shader_passes_generic.cpp112 … IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecuteFrame() local
132 IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteFrame() local
319 …const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager… in ExecuteFrameCompute() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp40 RenderHandle GetRoutedResource(const IRenderNodeGpuResourceManager& gpuResourceMgr, in GetRoutedResource()
93 void SetupRenderNodeResourceHandles(const IRenderNodeGpuResourceManager& gpuResourceMgr, in SetupRenderNodeResourceHandles()
107 const auto setImageHandles = [](const IRenderNodeGpuResourceManager& gpuResourceMgr, in SetupRenderNodeResourceHandles()
109 … vector<RenderNodeResource>& optionalSamplers, auto& input, auto& output) { in SetupRenderNodeResourceHandles()
153 const auto& gpuResourceMgr = renderNodeContextMgr_.GetGpuResourceManager(); in CreateInputRenderPass() local
187 const auto& gpuResourceMgr = renderNodeContextMgr_.GetGpuResourceManager(); in CreateInputResources() local
H A Drender_node_post_process_util.cpp72 RenderPass CreateRenderPass(const IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandle… in CreateRenderPass()
90 IRenderNodeGpuResourceManager& gpuResourceMgr, const RenderHandleReference& handle) in CreatePostProcessDataUniformBuffer()
130 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in Init() local
222 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in PreExecute() local
833 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in ExecuteBlit() local
872 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdatePostProcessData() local
1057 auto& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager(); in UpdateImageData() local
1097 …const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager… in UpdateImageData() local
1106 …const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager… in UpdateImageData() local
1115 …const IRenderNodeGpuResourceManager& gpuResourceMgr = renderNodeContextMgr_->GetGpuResourceManager… in UpdateImageData() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_context.cpp155 void CreateDefaultBuffers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defau… in CreateDefaultBuffers()
167 void CreateDefaultTextures(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defa… in CreateDefaultTextures()
189 void CreateDefaultTargets(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defau… in CreateDefaultTargets()
242 void CreateDefaultSamplers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defa… in CreateDefaultSamplers()
451 IGpuResourceManager& gpuResourceMgr = device_->GetGpuResourceManager(); in Init() local
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_util.cpp36 void CopyGpuResource(const IDevice& device, const GpuResourceManager& gpuResourceMgr, const RenderH… in CopyGpuResource()

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