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Searched defs:hasAnimation (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/text_overlay/
H A Dtext_overlay_element.cpp39 … bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) { in PerformBuild()
74 …bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation, bool buildToo… in RebuildChild()
H A Dtext_overlay_component.cpp86 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildChild()
122 bool isSingleHandle, bool hasToolBar, bool hasMenu, bool hasIcon, bool hasAnimation) in BuildToolBar()
250 …<Component> TextOverlayComponent::BuildAnimation(const RefPtr<Component>& child, bool hasAnimation) in BuildAnimation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/wrapper/
H A Dmenu_wrapper_pattern.cpp215 bool& hasAnimation) in GetExpandingMode()
266 bool hasAnimation = outterMenuPattern->GetDisappearAnimation(); in HideSubMenu() local
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
H A Dmenu_pattern.h350 void SetDisappearAnimation(bool hasAnimation) in SetDisappearAnimation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/
H A Darkoala_api.h1456 ArkUI_Bool hasAnimation; member