Searched defs:hasRunningAnimation (Results 1 – 11 of 11) sorted by relevance
373 bool hasRunningAnimation = true; in Transition1() local418 bool hasRunningAnimation = true; in Transition2() local462 bool hasRunningAnimation = true; in Transition3() local486 bool hasRunningAnimation = true; in Transition4() local
190 bool hasRunningAnimation = true; in main() local
363 bool hasRunningAnimation = true; in main() local
147 bool hasRunningAnimation = true; in NotifyStartAnimation() local
204 bool hasRunningAnimation; variable246 bool hasRunningAnimation; variable
90 bool hasRunningAnimation = false; in Animate() local
148 bool hasRunningAnimation = false; in Animate() local
280 bool hasRunningAnimation = director->FlushAnimation(g_normalUInt64_2, g_vsyncPeriod); variable
296 bool hasRunningAnimation = false; in FlushAnimation() local
1155 bool hasRunningAnimation = rsUiDirector_->FlushAnimation(g_drawingInfo.startNum); in OnVsync() local
573 auto hasRunningAnimation = FlushModifierAnimation(nanoTimestamp); in FlushVsync() local