Searched defs:isActiveGame (Results 1 – 2 of 2) sorted by relevance
45 bool isActiveGame = FrameReport::GetInstance().IsActiveGameWithUniqueId(uniqueId); in OnBufferAvailable() local
153 bool isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid_); in RequestBufferRemote() local257 bool isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid_); in FlushBufferRemote() local