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Searched defs:isActiveGame (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_render_service_listener.cpp45 bool isActiveGame = FrameReport::GetInstance().IsActiveGameWithUniqueId(uniqueId); in OnBufferAvailable() local
/ohos5.0/foundation/graphic/graphic_surface/surface/src/
H A Dbuffer_queue_producer.cpp153 bool isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid_); in RequestBufferRemote() local
257 bool isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid_); in FlushBufferRemote() local