Searched defs:isStroke (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_canvas.h | 41 bool isStroke; member 140 static void RenderBlendSolid(const Paint& paint, Rgba8T& color, const bool& isStroke) in RenderBlendSolid()
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H A D | draw_canvas.cpp | 27 …t Paint& paint, RasterizerScanlineAntialias& rasterizer, RenderBase& renBase, const bool& isStroke) in RenderSolid() 42 const bool& isStroke) in DoRender() 95 const bool& isStroke) in DoDrawShadow() 166 const bool& isStroke) in SetRasterizer()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/button/ |
H A D | rosen_render_button.cpp | 255 void RosenRenderButton::DrawShape(SkCanvas* canvas, const Offset& offset, bool isStroke) in DrawShape() 291 void RosenRenderButton::DrawShape(RSCanvas* canvas, const Offset& offset, bool isStroke) in DrawShape()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/custom_paint/ |
H A D | rosen_render_custom_paint.cpp | 1001 void RosenRenderCustomPaint::PaintText(const Offset& offset, double x, double y, bool isStroke, boo… in PaintText() 2021 const Offset& offset, const std::string& text, bool isStroke, bool hasShadow) in UpdateParagraph() 2092 const Offset& offset, bool isStroke, txt::TextStyle& txtStyle, bool hasShadow)
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H A D | rosen_render_offscreen_canvas.cpp | 2130 …fscreenCanvas::PaintText(const std::string& text, double x, double y, bool isStroke, bool hasShado… in PaintText() 2223 const std::string& text, bool isStroke, const PaintState& state, bool hasShadow) in UpdateOffParagraph() 2303 void RosenRenderOffscreenCanvas::UpdateTextStyleForeground(bool isStroke, txt::TextStyle& txtStyle,… in UpdateTextStyleForeground()
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/ohos5.0/foundation/arkui/ui_lite/frameworks/components/ |
H A D | ui_canvas.cpp | 1605 bool isStroke) in BlendRaster()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/ |
H A D | custom_paint_paint_method.cpp | 1211 const float width, double x, double y, std::optional<double> maxWidth, bool isStroke) in PaintText()
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