1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef RENDERPROXY_H_ 18 #define RENDERPROXY_H_ 19 20 #include <SkRefCnt.h> 21 #include <android/hardware_buffer.h> 22 #include <android/native_window.h> 23 #include <android/surface_control.h> 24 #include <cutils/compiler.h> 25 #include <utils/Functor.h> 26 27 #include "../FrameMetricsObserver.h" 28 #include "../IContextFactory.h" 29 #include "ColorMode.h" 30 #include "CopyRequest.h" 31 #include "DrawFrameTask.h" 32 #include "SwapBehavior.h" 33 #include "hwui/Bitmap.h" 34 35 class SkBitmap; 36 class SkPicture; 37 class SkImage; 38 39 namespace android { 40 class GraphicBuffer; 41 class Surface; 42 43 namespace uirenderer { 44 45 class DeferredLayerUpdater; 46 class RenderNode; 47 class Rect; 48 49 namespace renderthread { 50 51 class CanvasContext; 52 class RenderThread; 53 class RenderProxyBridge; 54 55 namespace DumpFlags { 56 enum { 57 FrameStats = 1 << 0, 58 Reset = 1 << 1, 59 JankStats = 1 << 2, 60 }; 61 } 62 63 /* 64 * RenderProxy is strictly single threaded. All methods must be invoked on the owning 65 * thread. It is important to note that RenderProxy may be deleted while it has 66 * tasks post()'d as a result. Therefore any RenderTask that is post()'d must not 67 * reference RenderProxy or any of its fields. The exception here is that postAndWait() 68 * references RenderProxy fields. This is safe as RenderProxy cannot 69 * be deleted if it is blocked inside a call. 70 */ 71 class RenderProxy { 72 public: 73 RenderProxy(bool opaque, RenderNode* rootNode, IContextFactory* contextFactory); 74 virtual ~RenderProxy(); 75 76 // Won't take effect until next EGLSurface creation 77 void setSwapBehavior(SwapBehavior swapBehavior); 78 bool loadSystemProperties(); 79 void setName(const char* name); 80 void setHardwareBuffer(AHardwareBuffer* buffer); 81 void setSurface(ANativeWindow* window, bool enableTimeout = true); 82 void setSurfaceControl(ASurfaceControl* surfaceControl); 83 void allocateBuffers(); 84 bool pause(); 85 void setStopped(bool stopped); 86 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha); 87 void setLightGeometry(const Vector3& lightCenter, float lightRadius); 88 void setHardwareBufferRenderParams(const HardwareBufferRenderParams& params); 89 void setOpaque(bool opaque); 90 float setColorMode(ColorMode mode); 91 void setRenderSdrHdrRatio(float ratio); 92 int64_t* frameInfo(); 93 void forceDrawNextFrame(); 94 int syncAndDrawFrame(); 95 void destroy(); 96 97 static void destroyFunctor(int functor); 98 99 DeferredLayerUpdater* createTextureLayer(); 100 void buildLayer(RenderNode* node); 101 bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap& bitmap); 102 void pushLayerUpdate(DeferredLayerUpdater* layer); 103 void cancelLayerUpdate(DeferredLayerUpdater* layer); 104 void detachSurfaceTexture(DeferredLayerUpdater* layer); 105 106 void destroyHardwareResources(); 107 static void trimMemory(int level); 108 static void trimCaches(int level); 109 static void purgeCaches(); 110 static void overrideProperty(const char* name, const char* value); 111 112 void fence(); 113 static int maxTextureSize(); 114 void stopDrawing(); 115 void notifyFramePending(); 116 void notifyCallbackPending(); 117 void notifyExpensiveFrame(); 118 119 void dumpProfileInfo(int fd, int dumpFlags); 120 // Not exported, only used for testing 121 void resetProfileInfo(); 122 uint32_t frameTimePercentile(int p); 123 static void dumpGraphicsMemory(int fd, bool includeProfileData = true, 124 bool resetProfile = false); 125 static void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage); 126 127 static void rotateProcessStatsBuffer(); 128 static void setProcessStatsBuffer(int fd); 129 int getRenderThreadTid(); 130 131 void addRenderNode(RenderNode* node, bool placeFront); 132 void removeRenderNode(RenderNode* node); 133 void drawRenderNode(RenderNode* node); 134 void setContentDrawBounds(int left, int top, int right, int bottom); 135 void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback); 136 void setASurfaceTransactionCallback( 137 const std::function<bool(int64_t, int64_t, int64_t)>& callback); 138 void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback); 139 void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback); 140 void setFrameCommitCallback(std::function<void(bool)>&& callback); 141 void setFrameCompleteCallback(std::function<void()>&& callback); 142 143 void addFrameMetricsObserver(FrameMetricsObserver* observer); 144 void removeFrameMetricsObserver(FrameMetricsObserver* observer); 145 void setForceDark(bool enable); 146 147 static void copySurfaceInto(ANativeWindow* window, std::shared_ptr<CopyRequest>&& request); 148 static void prepareToDraw(Bitmap& bitmap); 149 150 static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap); 151 static int copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap); 152 153 static void disableVsync(); 154 155 static void preload(); 156 157 static void setRtAnimationsEnabled(bool enabled); 158 159 private: 160 RenderThread& mRenderThread; 161 CanvasContext* mContext; 162 163 DrawFrameTask mDrawFrameTask; 164 165 void destroyContext(); 166 167 // Friend class to help with bridging 168 friend class RenderProxyBridge; 169 }; 170 171 } /* namespace renderthread */ 172 } /* namespace uirenderer */ 173 } /* namespace android */ 174 #endif /* RENDERPROXY_H_ */ 175