Searched defs:materialDiffuseBRDF (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 29 vec3 CalculateLightInplace(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingD… in CalculateLightInplace() 84 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLightingInplace() local
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_lighting_common.h | 271 …uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, const uint materia… in CalculateLight() 292 vec3 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, in CalculateLight() 339 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local 431 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local 520 vec3 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, in CalculateLight() 575 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local 665 vec3 CalculateLight(uint currLightIdx, vec3 materialDiffuseBRDF, vec3 L, float NoL, ShadingData sd, in CalculateLight() 699 const vec3 materialDiffuseBRDF = sd.diffuseColor * diffuseCoeff(); in CalculateLighting() local
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