1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_PROGRESS_RENDER_BUBBLE_PROGRESS_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_PROGRESS_RENDER_BUBBLE_PROGRESS_H 18 19 #include <vector> 20 #include <unordered_map> 21 #include <array> 22 23 #include "core/animation/animator.h" 24 #include "core/animation/flush_event.h" 25 #include "core/animation/picture_animation.h" 26 #include "core/components/progress/bubble_progress_component.h" 27 #include "core/pipeline/base/render_node.h" 28 29 namespace OHOS::Ace { 30 31 class RenderBubbleProgress : public RenderNode, public FlushEvent { 32 DECLARE_ACE_TYPE(RenderBubbleProgress, RenderNode, FlushEvent); 33 34 public: 35 RenderBubbleProgress(); 36 ~RenderBubbleProgress() override = default; 37 38 void OnPostFlush() override; 39 40 void Update(const RefPtr<Component>& component) override; 41 SetDiameter(double diameter)42 void SetDiameter(double diameter) 43 { 44 diameter_ = diameter; 45 } 46 47 void PerformLayout() override; 48 49 static RefPtr<RenderNode> Create(); 50 51 void OnAppShow() override; 52 void OnAppHide() override; 53 54 protected: 55 void CalculateCirclePosition(); 56 void OnVisibleChanged() override; 57 void OnHiddenChanged(bool hidden) override; 58 void AnimationChanged(); 59 60 double diameter_ = 0.0; 61 62 using Vertex = Offset; 63 Vertex center_; 64 double radius_ = 0.0; 65 double maxCircleRadius_ = 0.0; 66 std::vector<Vertex> subCircleCenter_; 67 68 // frame animation 69 int32_t step_ = 0; 70 int32_t progress_ = 0; 71 Color lightToDark_; 72 Color darkToLight_; 73 RefPtr<PictureAnimation<int32_t>> pictureFrames_; 74 RefPtr<Animator> animatorController_; 75 76 bool simulationPrepared_ = false; 77 }; 78 79 } // namespace OHOS::Ace 80 81 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_PROGRESS_RENDER_BUBBLE_PROGRESS_H 82