Searched defs:nameIter (Results 1 – 8 of 8) sorted by relevance
79 auto nameIter = typeIter->second.find(name); in GetRunningLockTimerId() local96 auto nameIter = typeIter->second.find(name); in AddRunningLockTimerMap() local108 auto nameIter = typeIter->second.find(name); in RemoveRunningLockTimerMap() local
83 … for (auto nameIter = tpIter->second.cbegin(); nameIter != tpIter->second.cend(); ++nameIter) { in DestroyPod() local
71 auto nameIter = actionMap.find(actionIter->name); in ActionDecision() local
218 for (auto nameIter = pluginsName_.begin(); nameIter != pluginsName_.end();) { in UnloadPlugin() local
84 auto nameIter = domainNames.find(name); in GetDefinedBaseInfoByDomainName() local
93 for (auto nameIter = namespaceVec.begin(); nameIter != namespaceVec.end(); nameIter++) { in EmitPackageToNameSpace() local
152 for (auto nameIter = namespaceVec.begin(); nameIter != namespaceVec.end(); nameIter++) { in EmitPackageToNameSpace() local
940 …if (auto nameIter = graphicsStates_.nameToIndex.find(fullName); nameIter != graphicsStates_.nameTo… in CreateGraphicsState() local1223 …if (auto nameIter = shaderVid_.nameToIndex.find(createInfo.path); nameIter != shaderVid_.nameToInd… in CreateVertexInputDeclaration() local1476 if (auto nameIter = pl_.nameToIndex.find(createInfo.path); nameIter != pl_.nameToIndex.end()) { in CreatePipelineLayout() local