Searched defs:needRender (Results 1 – 13 of 13) sorted by relevance
62 bool needRender = !(renderTextClock->GetHidden() || !renderTextClock->GetVisible()); in RequestRenderForNextSecond() local
79 void FSurfaceMemory::SetNeedRender(bool needRender) in SetNeedRender()
103 void SurfaceMemory::SetNeedRender(bool needRender) in SetNeedRender()
94 void SurfaceAllocator::ReleaseSurfaceBuffer(sptr<SurfaceBuffer>& surfaceBuffer, bool needRender) in ReleaseSurfaceBuffer()
110 void SurfaceMemory::SetNeedRender(bool needRender) in SetNeedRender()
98 void SurfaceAllocator::ReleaseSurfaceBuffer(sptr<SurfaceBuffer>& surfaceBuffer, bool needRender) in ReleaseSurfaceBuffer()
218 bool needRender = false; in TickFrame() local233 const bool needRender = ecs.Update(totalTime, deltaTime); in TickFrame() local
115 bool needRender = false; in UpdateGroupValue() local
137 bool needRender = !(renderClockHand->GetHidden() || !renderClockHand->GetVisible()); in RequestRenderForNextSecond() local
158 bool needRender = true; in GenMainTex() local
633 auto needRender = lastSize_ != size; in NeedRender() local
357 void SetNeedRender(bool needRender) in SetNeedRender()
76 const bool needRender = ecs.Update(totalTime, deltaTime); in TickFrame() local