Searched defs:nodeHeightI (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | rosen_render_context.cpp | 3228 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom) - nodeTopI; in RoundToPixelGrid() local 3277 …float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, ceilBottom, floorBottom) - node… in RoundToPixelGrid() local 3339 float nodeHeightI = OnePixelValueRounding(absoluteBottom) - nodeTopI; in OnePixelRounding() local 3405 …float nodeHeightI = OnePixelValueRounding(absoluteBottom, !noRoundBottom, ceilBottom, floorBottom)… in OnePixelRounding() local
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/ |
H A D | xcomponent_pattern.cpp | 1859 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/ |
H A D | video_pattern.cpp | 234 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
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