Searched defs:nodeSystem (Results 1 – 8 of 8) sorted by relevance
396 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() local510 CORE3D_NS::INodeSystem* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() local938 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateScene() local1180 const std::shared_ptr<Geometry>& geometryEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateGeometry()1200 std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) in DestroyNode()1213 const CORE_NS::Entity& materialEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateNode()1247 std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) in UpdateNodePosition()1268 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadCustGeometry() local
496 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local545 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local
72 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs); in ResolvePathToAnimationRoot() local109 auto* nodeSystem = GetSystem<INodeSystem>(ecs); in UpdateTrackTargets() local313 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs_); in TryResolveAnimationRoot() local
539 auto nodeSystem = GetSystem<INodeSystem>(*ecs_); in CreateCamera() local796 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in ResetScene() local1377 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ResolveNodeFullPath() local1419 … CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadScene() local1531 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in SaveScene() local1546 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateNode() local
409 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs); in ResolveNodeTypeFromPath() local771 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*GetEcs()); in onSceneInitialized() local
1016 CORE3D_NS::INodeSystem* nodeSystem = in BuildChildren() local
361 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local415 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
695 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget()833 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local2506 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local