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Searched defs:nodeSystem (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp396 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() local
510 CORE3D_NS::INodeSystem* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() local
938 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateScene() local
1180 const std::shared_ptr<Geometry>& geometryEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateGeometry()
1200 std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) in DestroyNode()
1213 const CORE_NS::Entity& materialEntity, CORE3D_NS::INodeSystem& nodeSystem, in CreateNode()
1247 std::shared_ptr<Geometry>& shape, CORE3D_NS::INodeSystem& nodeSystem) in UpdateNodePosition()
1268 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadCustGeometry() local
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp496 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local
545 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local
H A Decs_animation.cpp72 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs); in ResolvePathToAnimationRoot() local
109 auto* nodeSystem = GetSystem<INodeSystem>(ecs); in UpdateTrackTargets() local
313 CORE3D_NS::INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs_); in TryResolveAnimationRoot() local
H A Dscene_holder.cpp539 auto nodeSystem = GetSystem<INodeSystem>(*ecs_); in CreateCamera() local
796 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in ResetScene() local
1377 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ResolveNodeFullPath() local
1419 … CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadScene() local
1531 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in SaveScene() local
1546 CORE3D_NS::INodeSystem& nodeSystem = *GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateNode() local
H A Dscene_impl.cpp409 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs); in ResolveNodeTypeFromPath() local
771 CORE3D_NS::INodeSystem& nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*GetEcs()); in onSceneInitialized() local
H A Dnode_impl.cpp1016 CORE3D_NS::INodeSystem* nodeSystem = in BuildChildren() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dpicking.cpp361 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
415 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp695 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget()
833 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local
2506 auto const nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local