Searched defs:normalized (Results 1 – 13 of 13) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/image/apng/ |
H A D | apng_image_animation.cpp | 58 void APngImageAnimation::OnNormalizedTimestampChanged(float normalized, bool revserse) in OnNormalizedTimestampChanged()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/ |
H A D | spring_animation.h | 47 void OnNormalizedTimestampChanged(float normalized, bool reverse) override in OnNormalizedTimestampChanged()
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H A D | picture_animation.h | 127 void OnNormalizedTimestampChanged(float normalized, bool revserse) override in OnNormalizedTimestampChanged()
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H A D | curve_animation.h | 113 void OnNormalizedTimestampChanged(float normalized, bool reverse) override in OnNormalizedTimestampChanged()
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H A D | spring_animation.cpp | 62 void SpringAnimation::UpdatePosition(float normalized) in UpdatePosition()
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H A D | keyframe_animation.h | 181 void OnNormalizedTimestampChanged(float normalized, bool reverse) override in OnNormalizedTimestampChanged()
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H A D | property_animation.cpp | 55 void PropertyAnimation::OnNormalizedTimestampChanged(float normalized, bool reverse) in OnNormalizedTimestampChanged()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.cpp | 34 GLenum& type, GLboolean& normalized, bool& isFloat) in FormatToVertexType() 219 GLboolean normalized = false; in MakeVAO() local
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/ohos5.0/commonlibrary/rust/ylong_http/ylong_http/src/request/uri/ |
H A D | percent_encoding.rs | 49 normalized: Normalized, field
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/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/ |
H A D | webgl_arg.h | 347 GLboolean normalized; member 385 bool normalized; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_loader.cpp | 571 bool normalized = false; in AccessorNormalized() local 722 const auto normalized = AccessorNormalized(loadResult, jsonData); in ParseAccessor() local
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H A D | gltf2_data_structures.h | 295 bool normalized = false; in CORE3D_BEGIN_NAMESPACE() member
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H A D | gltf2_importer.cpp | 100 Format Convert(GLTF2::ComponentType componentType, size_t componentCount, bool normalized) in Convert()
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