1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef SHADERS__COMMON__MORPHTARGET_STRUCTURES_COMMON_H
17 #define SHADERS__COMMON__MORPHTARGET_STRUCTURES_COMMON_H
18 
19 #include "render/shaders/common/render_compatibility_common.h"
20 
21 #define CORE_MORPH_USE_PACKED_NOR_TAN
22 #define CORE_MORPH_USE_16BIT_NOR_TAN
23 
24 struct MorphTargetInfoStruct {
25     uvec4 target; // contains 4 targets.
26     vec4 weight;  // contains 4 weights.
27 };
28 
29 struct MorphInputData {
30     vec4 pos;
31 #if defined(CORE_MORPH_USE_PACKED_NOR_TAN)
32     uvec4 nortan;
33 #else
34     vec4 nor;
35     vec4 tan;
36 #endif
37 };
38 
39 struct MorphObjectPushConstantStruct {
40     uint morphSet;         // Index to morphDataStruct.data.   start of id / weight information for submesh.
41     uint vertexCount;      // Number of vertices in submesh
42     uint morphTargetCount; // Total count of targets in targetBuffer.
43     uint activeTargets;    // Active targets (count of data in morphDataStruct.data)
44 };
45 #endif
46