1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_FOCUS_ANIMATION_MANAGER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_FOCUS_ANIMATION_MANAGER_H
18 
19 #include <stack>
20 
21 #include "base/geometry/rrect.h"
22 #include "base/memory/ace_type.h"
23 #include "core/components/common/properties/color.h"
24 
25 namespace OHOS::Ace {
26 
27 class Element;
28 class RenderFocusAnimation;
29 class RenderShadow;
30 
31 class FocusAnimationManager : public virtual AceType {
32     DECLARE_ACE_TYPE(FocusAnimationManager, AceType);
33 
34 public:
35     FocusAnimationManager() = default;
36     ~FocusAnimationManager() override = default;
37 
38     void SetFocusAnimationProperties(
39         const RRect& rrect, const Color& color, const Offset& offset, bool isIndented) const;
40     void SetFocusAnimationProperties(
41         const RRect& rrect, const Color& color, const Offset& offset, const Rect& clipRect) const;
42     void SetAvailableRect(const Rect& paintRect);
43     void CancelFocusAnimation() const;
44     void PushFocusAnimationElement(const RefPtr<Element>& element);
45     void PopFocusAnimationElement();
46     void PopRootFocusAnimationElement();
47     void PushShadow(const RefPtr<Element>& element);
48     void PopShadow();
49     void StartFocusAnimation() const;
50     void StopFocusAnimation() const;
51     void SetShadowProperties(const RRect& rrect, const Offset& offset);
52     void SetShadowProperties(const RRect& rrect, const Offset& offset, const Rect& clipRect);
53     void CancelShadow() const;
54     void SetUseRoot(bool useRoot);
55     void SetIsKeyEvent(bool isKeyEvent);
56     RefPtr<RenderFocusAnimation> GetRenderFocusAnimation() const;
57 
58 private:
59     Rect availableRect_;
60     bool useRoot_ = false;
61     std::stack<WeakPtr<RenderFocusAnimation>> rootFocusAnimationStack_;
62     std::stack<WeakPtr<RenderFocusAnimation>> focusAnimationStack_;
63     std::stack<WeakPtr<RenderShadow>> shadowStack_;
64 };
65 
66 } // namespace OHOS::Ace
67 
68 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_FOCUS_ANIMATION_MANAGER_H
69