Searched defs:rosenRenderContext (Results 1 – 11 of 11) sorted by relevance
64 auto rosenRenderContext = AceType::DynamicCast<RosenRenderContext>(context); in NotifyPaintFinish() local
133 … auto rosenRenderContext = AceType::DynamicCast<NG::RosenRenderContext>(root->GetRenderContext()); in SetRootFrameNode() local
148 auto rosenRenderContext = AceType::DynamicCast<NG::RosenRenderContext>(renderContext); in InitSurface() local318 auto rosenRenderContext = DynamicCast<RosenRenderContext>(renderContext); in DrawBuffer() local597 auto rosenRenderContext = DynamicCast<RosenRenderContext>(renderContext_.Upgrade()); in DrawBuffer() local
202 auto rosenRenderContext = AceType::DynamicCast<RosenRenderContext>(root->GetRenderContext()); in SetRootFrameNode() local
759 auto rosenRenderContext = weak.Upgrade(); in CreateBgImageDataReadyCallback() local2770 auto rosenRenderContext = weak.Upgrade(); in CreateBorderImageDataReadyCallback() local3894 auto rosenRenderContext = DynamicCast<RosenRenderContext>(child->renderContext_); local3964 auto rosenRenderContext = DynamicCast<RosenRenderContext>(child->renderContext_); local3982 auto rosenRenderContext = DynamicCast<RosenRenderContext>(child->renderContext_); local3997 auto rosenRenderContext = DynamicCast<RosenRenderContext>(child->renderContext_); local5223 auto rosenRenderContext = AceType::DynamicCast<RosenRenderContext>(renderContext); local5232 auto rosenRenderContext = AceType::DynamicCast<RosenRenderContext>(renderContext); local
268 auto rosenRenderContext = AceType::DynamicCast<RosenRenderContext>(renderContext); in GetImageData() local366 auto rosenRenderContext = AceType::DynamicCast<RosenRenderContext>(renderContext); in DrawBitmap() local
656 … auto rosenRenderContext = AceType::DynamicCast<NG::RosenRenderContext>(renderContextForSurface_); in GetWebSurfaceNodeId() local
6401 … auto rosenRenderContext = AceType::DynamicCast<NG::RosenRenderContext>(renderContextForSurface_); in GetSurfaceRSNode() local
422 auto rosenRenderContext = AceType::DynamicCast<NG::RosenRenderContext>(renderContext); in SetSurfaceNodeToGraphic() local
2706 auto rosenRenderContext = node->GetRenderContext(); in UpdateWindowBlur() local
6181 auto rosenRenderContext = AceType::DynamicCast<NG::RosenRenderContext>(renderContext); in SetSurface() local