Searched defs:roughness (Results 1 – 5 of 5) sorted by relevance
60 vec3 EnvBRDFApprox(vec3 f0, float roughness, float NoV) in EnvBRDFApprox()
38 float EnvSpecularAo(float ao, float NoV, float roughness) in EnvSpecularAo()49 float dAshikhmin(float roughness, float NoH) in dAshikhmin()64 float dCharlie(float roughness, float NoH) in dCharlie()
35 float roughness; member76 float roughness; member93 …etFinalCorrectedRoughness(CORE_RELAXEDP in vec3 polygonNormal, CORE_RELAXEDP inout float roughness) in GetFinalCorrectedRoughness()148 CORE_RELAXEDP float roughness = ibd.roughness; in GetFinalSampledBrdfGeometricCorrection() local158 const CORE_RELAXEDP float roughness = ibd.roughness; in GetFinalSampledBrdfGeometricCorrection() local
550 … if (auto roughness = meta->GetPropertyByName(SCENE_NS::IMaterial::MAPPED_INPUTS_ROUGHNESS)) { in UpdateInputProperties() local555 … auto roughness = META_NS::ConstructProperty<float>(SCENE_NS::IMaterial::MAPPED_INPUTS_ROUGHNESS); in UpdateInputProperties() local748 … if (auto roughness = meta->GetPropertyByName(SCENE_NS::IMaterial::MAPPED_INPUTS_ROUGHNESS)) { in BindInputProperties() local
497 float roughness = 0.0f; in CORE3D_BEGIN_NAMESPACE() member546 float roughness = 0.0f; in CORE3D_BEGIN_NAMESPACE() member