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Searched defs:samplers (Results 1 – 14 of 14) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_descriptor_set_manager.h112 BASE_NS::vector<SamplerDescriptor> samplers; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.h153 BASE_NS::vector<BindableSamplerWithHandleReference> samplers; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_layout_desc.h192 BASE_NS::array_view<const SamplerDescriptor> samplers; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Ddata.h54 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Sampler>> samplers; in CORE3D_BEGIN_NAMESPACE() member
H A Dgltf2_data_structures.h749 BASE_NS::vector<BASE_NS::unique_ptr<AnimationSampler>> samplers; in CORE3D_BEGIN_NAMESPACE() member
H A Dgltf2_exporter.cpp407 vector<unique_ptr<Sampler>> const& samplers, vector<unique_ptr<Image>> const& image) const in GenerateGltfTextures()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h143 RENDER_NS::RenderHandleReference samplers[MATERIAL_TEXTURE_COUNT]; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.cpp54 vector<Bind> samplers; in CollectRes() local
H A Dgpu_program_gles.cpp396 vector<Binder> samplers; in BuildBindInfos() local
H A Drender_backend_gles.cpp2050 const auto& samplers = data.samplers; in ProcessBindings() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/loaders/
H A Dintf_scene_loader.h60 BASE_NS::vector<CORE_NS::EntityReference> samplers; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/gltf/
H A Dgltf.h122 BASE_NS::vector<CORE_NS::EntityReference> samplers; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h252 BASE_NS::vector<RenderNodeResource> samplers; member
379 BASE_NS::vector<Resource> samplers; member
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1945 const auto& samplers = bindingResources.samplers; in UpdateCommandListDescriptorSets() local