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Searched defs:sceneHolder (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmultimesh_impl.cpp47 if (auto sceneHolder = self->sceneHolder_.lock()) { in __anonac8615180202() local
78 …void Initialize(SceneHolder::Ptr sceneHolder, size_t instanceCount, CORE_NS::Entity baseComponent)… in Initialize()
83 [baseComponent](auto sceneHolder, auto self) { in Initialize()
109 if (auto sceneHolder = self->sceneHolder_.lock()) { in Build() local
132 if (auto sceneHolder = self->sceneHolder_.lock()) { in Build() local
170 … if (auto sceneHolder = self->sceneHolder_.lock()) { in Build() local
H A Dgraphicsstate_impl.cpp59 if (auto sceneHolder = sh.lock()) { in SetGraphicsState() local
79 if (auto sceneHolder = sh.lock()) { in GetGraphicsState() local
H A Dsubmeshhandler.cpp84 SCENE_NS::IScene::Ptr scene, SceneHolder::Ptr sceneHolder, CORE_NS::Entity entity) in GetMaterialFromEntity()
150 auto sceneHolder = node->SceneHolder(); in DoComponentEvent() local
212 auto sceneHolder = node->SceneHolder(); in SetMaterialToEcs() local
H A Dnode_impl.cpp143 if (auto sceneHolder = SceneHolder()) { in Activate() local
169 if (auto sceneHolder = SceneHolder()) { in Deactivate() local
362 if (auto sceneHolder = self->SceneHolder()) { in CloneEcs() local
456 if (auto sceneHolder = self->SceneHolder()) { in SetIndex() local
482 if (auto sceneHolder = self->SceneHolder()) { in RenameEntity() local
584 SceneHolder::WeakPtr sceneHolder, CORE_NS::Entity entity) in Initialize()
714 if (auto sceneHolder = SceneHolder()) { in CompleteInitialization() local
739 SceneHolder::Ptr sceneHolder, const CORE3D_NS::ISceneNode* ecsNode) in SetPathWithEcsNode()
787 const BASE_NS::string& fullPath, SceneHolder::Ptr sceneHolder) in SetPathWithoutNode()
858 if (auto sceneHolder = self->SceneHolder()) { in SetPath() local
[all …]
H A Dmaterial_impl.cpp134 auto sceneHolder = SceneHolder(); in Activate() local
152 auto sceneHolder = SceneHolder(); in Deactivate() local
183 if (auto sceneHolder = self->SceneHolder()) { in SetPath() local
231 if (auto sceneHolder = SceneHolder()) { in ApplyTextureInfoImage() local
278 if (auto sceneHolder = SceneHolder()) { in SubscribeToTextureInfo() local
452 if (auto sceneHolder = SceneHolder()) { in CheckImageHandle() local
1261 if (auto sceneHolder = SceneHolder()) { in SetImage() local
1296 if (auto sceneHolder = SceneHolder()) { in SetImage() local
H A Decs_animation.h218 void SetSceneHolder(SceneHolder::Ptr& sceneHolder) in SetSceneHolder()
H A Dscene_impl.cpp104 [renderMode = META_NS::GetValue(RenderMode())](auto sceneHolder) { in __anon3577c0ce0202()
230 [](const auto& sceneHolder, const auto& async) { in Build()
1133 const auto& sceneHolder) -> CORE_NS::Entity { in BindNodeToEcs()
1158 [constructNode](const auto& sceneHolder) { in BindNodeToEcs()
1436 [arrays, nameString, indexType](auto sceneHolder) { in CreateMeshFromArrays()
1453 [me = BASE_NS::weak_ptr(GetSelf<SCENE_NS::IScene>())](auto sceneHolder) { in InstantiateMaterialProxies()
1473 [me = BASE_NS::weak_ptr(GetSelf<SCENE_NS::IScene>())](auto sceneHolder) { in InstantiateMeshProxies()
H A Dmesh_impl.cpp157 if (auto sceneHolder = self->SceneHolder()) { in SetPath() local
330 if (auto sceneHolder = node->SceneHolder()) { in GetMaterial() local
H A Dbind_templates.inl357 auto sceneHolder = handler.GetSceneHolder(); local