Searched defs:sceneHolder (Results 1 – 9 of 9) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | multimesh_impl.cpp | 47 if (auto sceneHolder = self->sceneHolder_.lock()) { in __anonac8615180202() local 78 …void Initialize(SceneHolder::Ptr sceneHolder, size_t instanceCount, CORE_NS::Entity baseComponent)… in Initialize() 83 [baseComponent](auto sceneHolder, auto self) { in Initialize() 109 if (auto sceneHolder = self->sceneHolder_.lock()) { in Build() local 132 if (auto sceneHolder = self->sceneHolder_.lock()) { in Build() local 170 … if (auto sceneHolder = self->sceneHolder_.lock()) { in Build() local
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H A D | graphicsstate_impl.cpp | 59 if (auto sceneHolder = sh.lock()) { in SetGraphicsState() local 79 if (auto sceneHolder = sh.lock()) { in GetGraphicsState() local
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H A D | submeshhandler.cpp | 84 SCENE_NS::IScene::Ptr scene, SceneHolder::Ptr sceneHolder, CORE_NS::Entity entity) in GetMaterialFromEntity() 150 auto sceneHolder = node->SceneHolder(); in DoComponentEvent() local 212 auto sceneHolder = node->SceneHolder(); in SetMaterialToEcs() local
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H A D | node_impl.cpp | 143 if (auto sceneHolder = SceneHolder()) { in Activate() local 169 if (auto sceneHolder = SceneHolder()) { in Deactivate() local 362 if (auto sceneHolder = self->SceneHolder()) { in CloneEcs() local 456 if (auto sceneHolder = self->SceneHolder()) { in SetIndex() local 482 if (auto sceneHolder = self->SceneHolder()) { in RenameEntity() local 584 SceneHolder::WeakPtr sceneHolder, CORE_NS::Entity entity) in Initialize() 714 if (auto sceneHolder = SceneHolder()) { in CompleteInitialization() local 739 SceneHolder::Ptr sceneHolder, const CORE3D_NS::ISceneNode* ecsNode) in SetPathWithEcsNode() 787 const BASE_NS::string& fullPath, SceneHolder::Ptr sceneHolder) in SetPathWithoutNode() 858 if (auto sceneHolder = self->SceneHolder()) { in SetPath() local [all …]
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H A D | material_impl.cpp | 134 auto sceneHolder = SceneHolder(); in Activate() local 152 auto sceneHolder = SceneHolder(); in Deactivate() local 183 if (auto sceneHolder = self->SceneHolder()) { in SetPath() local 231 if (auto sceneHolder = SceneHolder()) { in ApplyTextureInfoImage() local 278 if (auto sceneHolder = SceneHolder()) { in SubscribeToTextureInfo() local 452 if (auto sceneHolder = SceneHolder()) { in CheckImageHandle() local 1261 if (auto sceneHolder = SceneHolder()) { in SetImage() local 1296 if (auto sceneHolder = SceneHolder()) { in SetImage() local
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H A D | ecs_animation.h | 218 void SetSceneHolder(SceneHolder::Ptr& sceneHolder) in SetSceneHolder()
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H A D | scene_impl.cpp | 104 [renderMode = META_NS::GetValue(RenderMode())](auto sceneHolder) { in __anon3577c0ce0202() 230 [](const auto& sceneHolder, const auto& async) { in Build() 1133 const auto& sceneHolder) -> CORE_NS::Entity { in BindNodeToEcs() 1158 [constructNode](const auto& sceneHolder) { in BindNodeToEcs() 1436 [arrays, nameString, indexType](auto sceneHolder) { in CreateMeshFromArrays() 1453 [me = BASE_NS::weak_ptr(GetSelf<SCENE_NS::IScene>())](auto sceneHolder) { in InstantiateMaterialProxies() 1473 [me = BASE_NS::weak_ptr(GetSelf<SCENE_NS::IScene>())](auto sceneHolder) { in InstantiateMeshProxies()
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H A D | mesh_impl.cpp | 157 if (auto sceneHolder = self->SceneHolder()) { in SetPath() local 330 if (auto sceneHolder = node->SceneHolder()) { in GetMaterial() local
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H A D | bind_templates.inl | 357 auto sceneHolder = handler.GetSceneHolder(); local
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