1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RESSCHED_SCENE_RECOGNIZE_BACKGROUND_PERCEIVABLE_SCENE_RECOGNIZER_H
17 #define RESSCHED_SCENE_RECOGNIZE_BACKGROUND_PERCEIVABLE_SCENE_RECOGNIZER_H
18 
19 #include "scene_recognizer_base.h"
20 
21 namespace OHOS {
22 namespace ResourceSchedule {
23 class BackgroundSensitiveTaskOverlappingSceneRecognizer : public SceneRecognizerBase {
24 public:
25     BackgroundSensitiveTaskOverlappingSceneRecognizer();
26     ~BackgroundSensitiveTaskOverlappingSceneRecognizer();
27     void OnDispatchResource(uint32_t resType, int64_t value, const nlohmann::json& payload) override;
28 private:
29     pid_t foregroundPid_ = -1;
30     pid_t sceneboardPid_ = -1;
31     std::unordered_map<pid_t, std::vector<uint32_t>> perceivableTasks_;
32     bool isInBackgroundPerceivableScene_ = false;
33 
34     void HandleContinuousTask(uint32_t resType, int64_t value, const nlohmann::json& payload);
35     void HandleTaskStart(pid_t pid, const std::vector<uint32_t> &typeIds);
36     void HandleTaskUpdate(pid_t pid, const std::vector<uint32_t> &typeIds);
37     void HandleTaskStop(pid_t pid);
38     void HandleForeground(uint32_t resType, int64_t value, const nlohmann::json& payload);
39     bool CheckEnterScene();
40     void EnterScene();
41     void ExitScene();
42 };
43 } // namespace ResourceSchedule
44 } // namespace OHOS
45 #endif // RESSCHED_SCENE_RECOGNIZE_BACKGROUND_PERCEIVABLE_SCENE_RECOGNIZER_H