1 /* 2 * Copyright (C) 2022 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License 15 */ 16 package com.android.systemui.shade.data.repository 17 18 import com.android.systemui.common.coroutine.ChannelExt.trySendWithFailureLogging 19 import com.android.systemui.common.coroutine.ConflatedCallbackFlow.conflatedCallbackFlow 20 import com.android.systemui.dagger.SysUISingleton 21 import com.android.systemui.shade.ShadeExpansionChangeEvent 22 import com.android.systemui.shade.ShadeExpansionListener 23 import com.android.systemui.shade.ShadeExpansionStateManager 24 import com.android.systemui.shade.domain.model.ShadeModel 25 import javax.inject.Inject 26 import kotlinx.coroutines.channels.awaitClose 27 import kotlinx.coroutines.flow.Flow 28 import kotlinx.coroutines.flow.MutableStateFlow 29 import kotlinx.coroutines.flow.StateFlow 30 import kotlinx.coroutines.flow.asStateFlow 31 import kotlinx.coroutines.flow.distinctUntilChanged 32 33 interface ShadeRepository { 34 /** ShadeModel information regarding shade expansion events */ 35 val shadeModel: Flow<ShadeModel> 36 37 /** Amount qs has expanded. Quick Settings can be expanded without the full shade expansion. */ 38 val qsExpansion: StateFlow<Float> 39 40 /** Amount shade has expanded with regard to the UDFPS location */ 41 val udfpsTransitionToFullShadeProgress: StateFlow<Float> 42 43 fun setQsExpansion(qsExpansion: Float) 44 fun setUdfpsTransitionToFullShadeProgress(progress: Float) 45 } 46 47 /** Business logic for shade interactions */ 48 @SysUISingleton 49 class ShadeRepositoryImpl 50 @Inject 51 constructor(shadeExpansionStateManager: ShadeExpansionStateManager) : ShadeRepository { 52 override val shadeModel: Flow<ShadeModel> = 53 conflatedCallbackFlow { 54 val callback = 55 object : ShadeExpansionListener { 56 override fun onPanelExpansionChanged(event: ShadeExpansionChangeEvent) { 57 // Don't propagate ShadeExpansionChangeEvent.dragDownPxAmount field. 58 // It is too noisy and produces extra events that consumers won't care 59 // about 60 val info = 61 ShadeModel( 62 expansionAmount = event.fraction, 63 isExpanded = event.expanded, 64 isUserDragging = event.tracking 65 ) 66 trySendWithFailureLogging(info, TAG, "updated shade expansion info") 67 } 68 } 69 70 val currentState = shadeExpansionStateManager.addExpansionListener(callback) 71 callback.onPanelExpansionChanged(currentState) 72 trySendWithFailureLogging(ShadeModel(), TAG, "initial shade expansion info") 73 74 awaitClose { shadeExpansionStateManager.removeExpansionListener(callback) } 75 } 76 .distinctUntilChanged() 77 78 private val _qsExpansion = MutableStateFlow(0f) 79 override val qsExpansion: StateFlow<Float> = _qsExpansion.asStateFlow() 80 81 private var _udfpsTransitionToFullShadeProgress = MutableStateFlow(0f) 82 override val udfpsTransitionToFullShadeProgress: StateFlow<Float> = 83 _udfpsTransitionToFullShadeProgress.asStateFlow() 84 override fun setQsExpansion(qsExpansion: Float) { 85 _qsExpansion.value = qsExpansion 86 } 87 88 override fun setUdfpsTransitionToFullShadeProgress(progress: Float) { 89 _udfpsTransitionToFullShadeProgress.value = progress 90 } 91 92 companion object { 93 private const val TAG = "ShadeRepository" 94 } 95 } 96