Searched defs:shadowPassIdx (Results 1 – 1 of 1) sorted by relevance
263 uint32_t shadowPassIdx = 0; in ExecuteFrame() local295 const RenderCamera& camera, const RenderLight& light, const uint32_t shadowPassIdx) in RenderSubmeshes()396 …NodeDefaultShadowRenderSlot::UpdateSet01(IRenderCommandList& cmdList, const uint32_t shadowPassIdx) in UpdateSet01()