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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp263 uint32_t shadowPassIdx = 0; in ExecuteFrame() local
295 const RenderCamera& camera, const RenderLight& light, const uint32_t shadowPassIdx) in RenderSubmeshes()
396 …NodeDefaultShadowRenderSlot::UpdateSet01(IRenderCommandList& cmdList, const uint32_t shadowPassIdx) in UpdateSet01()