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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h53 const float sin2h = 1.0 - cos2h; in dAshikhmin() local
68 const float sin2h = 1.0 - cos2h; // NOTE: should max to fp16 in dCharlie() local