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Searched defs:skin (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.h96 CORE_NS::Entity skin; member
H A Drender_preprocessor_system.cpp393 …auto skin = (row.IsValidComponentId(SC)) ? skinManager_->Read(row.components[SC])->skin : Entity {… in GatherSortData() local
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_loader.cpp2309 bool JointsInSameScene(Skin const& skin, LoadResult& loadResult) in PrimitiveAttributes()
2332 auto skin = make_unique<Skin>(); in PrimitiveAttributes() local
2756 [&loadResult](auto const& skin) { return JointsInSameScene(*skin, loadResult); })) { in PrimitiveAttributes()
H A Dgltf2_importer.cpp936 bool BuildSkinIbmComponent(GLTF2::Skin const& skin, SkinIbmComponent& skinIbm) in BuildSkinIbmComponent()
2001 for (auto const& skin : skins) { in AddSkinJointsComponents() local
H A Dgltf2_exporter.cpp2010 for (auto const& skin : data.skins) { in ExportSkins() local