Searched defs:skin (Results 1 – 5 of 5) sorted by relevance
96 CORE_NS::Entity skin; member
393 …auto skin = (row.IsValidComponentId(SC)) ? skinManager_->Read(row.components[SC])->skin : Entity {… in GatherSortData() local
2309 bool JointsInSameScene(Skin const& skin, LoadResult& loadResult) in PrimitiveAttributes()2332 auto skin = make_unique<Skin>(); in PrimitiveAttributes() local2756 [&loadResult](auto const& skin) { return JointsInSameScene(*skin, loadResult); })) { in PrimitiveAttributes()
936 bool BuildSkinIbmComponent(GLTF2::Skin const& skin, SkinIbmComponent& skinIbm) in BuildSkinIbmComponent()2001 for (auto const& skin : skins) { in AddSkinJointsComponents() local
2010 for (auto const& skin : data.skins) { in ExportSkins() local