Searched defs:textures (Results 1 – 5 of 5) sorted by relevance
55 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Texture>> textures; in CORE3D_BEGIN_NAMESPACE() member
66 BASE_NS::vector<CORE_NS::EntityReference> textures; member
336 uint32_t index, BASE_NS::vector<SCENE_NS::ITextureInfo::Ptr>& textures) in GetTextureInfoByIndex()361 BASE_NS::vector<SCENE_NS::ITextureInfo::Ptr>& textures) in BindTextureSlot()1032 BASE_NS::vector<SCENE_NS::ITextureInfo::Ptr> textures; in SynchronizeInputsFromMetadata() local
128 BASE_NS::vector<CORE_NS::EntityReference> textures; member
226 void MapTextureSlots(array_view<MaterialComponent::TextureInfo> textures, size_t baseOffset, in MapTextureSlots()