1 /*
2 * Copyright 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "AutoBackendTextureRelease.h"
18
19 #include "renderthread/RenderThread.h"
20 #include "utils/Color.h"
21 #include "utils/PaintUtils.h"
22
23 using namespace android::uirenderer::renderthread;
24
25 namespace android {
26 namespace uirenderer {
27
AutoBackendTextureRelease(GrDirectContext * context,AHardwareBuffer * buffer)28 AutoBackendTextureRelease::AutoBackendTextureRelease(GrDirectContext* context,
29 AHardwareBuffer* buffer) {
30 AHardwareBuffer_Desc desc;
31 AHardwareBuffer_describe(buffer, &desc);
32 bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT);
33 GrBackendFormat backendFormat =
34 GrAHardwareBufferUtils::GetBackendFormat(context, buffer, desc.format, false);
35 LOG_ALWAYS_FATAL_IF(!backendFormat.isValid(),
36 __FILE__ " Invalid GrBackendFormat. GrBackendApi==%" PRIu32
37 ", AHardwareBuffer_Format==%" PRIu32 ".",
38 static_cast<int>(context->backend()), desc.format);
39 mBackendTexture = GrAHardwareBufferUtils::MakeBackendTexture(
40 context, buffer, desc.width, desc.height, &mDeleteProc, &mUpdateProc, &mImageCtx,
41 createProtectedImage, backendFormat, false);
42 LOG_ALWAYS_FATAL_IF(!mBackendTexture.isValid(),
43 __FILE__ " Invalid GrBackendTexture. Width==%" PRIu32 ", height==%" PRIu32
44 ", protected==%d",
45 desc.width, desc.height, createProtectedImage);
46 }
47
unref(bool releaseImage)48 void AutoBackendTextureRelease::unref(bool releaseImage) {
49 if (!RenderThread::isCurrent()) {
50 // EGLImage needs to be destroyed on RenderThread to prevent memory leak.
51 // ~SkImage dtor for both pipelines needs to be invoked on RenderThread, because it is not
52 // thread safe.
53 RenderThread::getInstance().queue().post([this, releaseImage]() { unref(releaseImage); });
54 return;
55 }
56
57 if (releaseImage) {
58 mImage.reset();
59 }
60
61 mUsageCount--;
62 if (mUsageCount <= 0) {
63 if (mBackendTexture.isValid()) {
64 mDeleteProc(mImageCtx);
65 mBackendTexture = {};
66 }
67 delete this;
68 }
69 }
70
71 // releaseProc is invoked by SkImage, when texture is no longer in use.
72 // "releaseContext" contains an "AutoBackendTextureRelease*".
releaseProc(SkImage::ReleaseContext releaseContext)73 static void releaseProc(SkImage::ReleaseContext releaseContext) {
74 AutoBackendTextureRelease* textureRelease =
75 reinterpret_cast<AutoBackendTextureRelease*>(releaseContext);
76 textureRelease->unref(false);
77 }
78
makeImage(AHardwareBuffer * buffer,android_dataspace dataspace,GrDirectContext * context)79 void AutoBackendTextureRelease::makeImage(AHardwareBuffer* buffer,
80 android_dataspace dataspace,
81 GrDirectContext* context) {
82 AHardwareBuffer_Desc desc;
83 AHardwareBuffer_describe(buffer, &desc);
84 SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format);
85 // The following ref will be counteracted by Skia calling releaseProc, either during
86 // MakeFromTexture if there is a failure, or later when SkImage is discarded. It must
87 // be called before MakeFromTexture, otherwise Skia may remove HWUI's ref on failure.
88 ref();
89 mImage = SkImage::MakeFromTexture(
90 context, mBackendTexture, kTopLeft_GrSurfaceOrigin, colorType, kPremul_SkAlphaType,
91 uirenderer::DataSpaceToColorSpace(dataspace), releaseProc, this);
92 }
93
newBufferContent(GrDirectContext * context)94 void AutoBackendTextureRelease::newBufferContent(GrDirectContext* context) {
95 if (mBackendTexture.isValid()) {
96 mUpdateProc(mImageCtx, context);
97 }
98 }
99
releaseQueueOwnership(GrDirectContext * context)100 void AutoBackendTextureRelease::releaseQueueOwnership(GrDirectContext* context) {
101 if (!context) {
102 return;
103 }
104
105 LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
106 if (mBackendTexture.isValid()) {
107 // Passing in VK_IMAGE_LAYOUT_UNDEFINED means we keep the old layout.
108 GrBackendSurfaceMutableState newState(VK_IMAGE_LAYOUT_UNDEFINED,
109 VK_QUEUE_FAMILY_FOREIGN_EXT);
110
111 // The unref for this ref happens in the releaseProc passed into setBackendTextureState. The
112 // releaseProc callback will be made when the work to set the new state has finished on the
113 // gpu.
114 ref();
115 // Note that we don't have an explicit call to set the backend texture back onto the
116 // graphics queue when we use the VkImage again. Internally, Skia will notice that the image
117 // is not on the graphics queue and will do the transition automatically.
118 context->setBackendTextureState(mBackendTexture, newState, nullptr, releaseProc, this);
119 }
120 }
121
122 } /* namespace uirenderer */
123 } /* namespace android */
124