Searched defs:validHandleType (Results 1 – 1 of 1) sorted by relevance
249 const bool validHandleType = (handleType == RenderHandleType::GPU_BUFFER); in BindBuffer() local345 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindImage() local454 …const bool validHandleType = (RenderHandleUtil::GetHandleType(resource.handle) == RenderHandleType… in BindSampler() local