1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #if !defined(API_3D_ECS_COMPONENTS_TRANSFORM_COMPONENT_H) || defined(IMPLEMENT_MANAGER) 17 #define API_3D_ECS_COMPONENTS_TRANSFORM_COMPONENT_H 18 19 #if !defined(IMPLEMENT_MANAGER) 20 #include <3d/namespace.h> 21 #include <base/math/quaternion.h> 22 #include <base/math/vector.h> 23 #include <core/ecs/component_struct_macros.h> 24 #include <core/ecs/intf_component_manager.h> 25 26 CORE3D_BEGIN_NAMESPACE() 27 #endif 28 /** Transform component is used to store and manipulate the position, rotation and scale of the object. 29 */ 30 BEGIN_COMPONENT(ITransformComponentManager, TransformComponent) 31 32 /** Position of the transform relative to the parent object. 33 */ 34 DEFINE_PROPERTY(BASE_NS::Math::Vec3, position, "Position", 0, ARRAY_VALUE(0.f, 0.f, 0.f)) 35 36 /** Rotation of the transform relative to the parent object. 37 */ 38 DEFINE_PROPERTY(BASE_NS::Math::Quat, rotation, "Rotation", 0, ARRAY_VALUE(0.f, 0.f, 0.f, 1.f)) 39 40 /** Scale of the transform relative to the parent object. 41 */ 42 DEFINE_PROPERTY(BASE_NS::Math::Vec3, scale, "Scale", 0, ARRAY_VALUE(1.f, 1.f, 1.f)) 43 44 END_COMPONENT(ITransformComponentManager, TransformComponent, "07786a48-a52b-4425-8229-8c0d955dc4cd") 45 #if !defined(IMPLEMENT_MANAGER) 46 CORE3D_END_NAMESPACE() 47 #endif 48 #endif 49