1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #if !defined(API_3D_ECS_COMPONENTS_TRANSFORM_COMPONENT_H) || defined(IMPLEMENT_MANAGER)
17 #define API_3D_ECS_COMPONENTS_TRANSFORM_COMPONENT_H
18 
19 #if !defined(IMPLEMENT_MANAGER)
20 #include <3d/namespace.h>
21 #include <base/math/quaternion.h>
22 #include <base/math/vector.h>
23 #include <core/ecs/component_struct_macros.h>
24 #include <core/ecs/intf_component_manager.h>
25 
26 CORE3D_BEGIN_NAMESPACE()
27 #endif
28 /** Transform component is used to store and manipulate the position, rotation and scale of the object.
29  */
30 BEGIN_COMPONENT(ITransformComponentManager, TransformComponent)
31 
32     /** Position of the transform relative to the parent object.
33      */
34     DEFINE_PROPERTY(BASE_NS::Math::Vec3, position, "Position", 0, ARRAY_VALUE(0.f, 0.f, 0.f))
35 
36     /** Rotation of the transform relative to the parent object.
37      */
38     DEFINE_PROPERTY(BASE_NS::Math::Quat, rotation, "Rotation", 0, ARRAY_VALUE(0.f, 0.f, 0.f, 1.f))
39 
40     /** Scale of the transform relative to the parent object.
41      */
42     DEFINE_PROPERTY(BASE_NS::Math::Vec3, scale, "Scale", 0, ARRAY_VALUE(1.f, 1.f, 1.f))
43 
44 END_COMPONENT(ITransformComponentManager, TransformComponent, "07786a48-a52b-4425-8229-8c0d955dc4cd")
45 #if !defined(IMPLEMENT_MANAGER)
46 CORE3D_END_NAMESPACE()
47 #endif
48 #endif
49