1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef ST_AUDIO_EFFECT_SERVER_H
17 #define ST_AUDIO_EFFECT_SERVER_H
18 
19 #include <cassert>
20 #include <cstdint>
21 #include <stddef.h>
22 #include <map>
23 #include <memory>
24 #include <string>
25 #include <vector>
26 #include "audio_effect.h"
27 
28 namespace OHOS {
29 namespace AudioStandard {
30 
31 class AudioEffectServer {
32 public:
33     explicit AudioEffectServer();
34     ~AudioEffectServer();
35 
36     bool LoadAudioEffects(const std::vector<Library> &libraries, const std::vector<Effect> &effects,
37                           std::vector<Effect> &successEffectList);
38 
39     std::vector<std::shared_ptr<AudioEffectLibEntry>> &GetEffectEntries();
40 
41 private:
42     std::vector<std::shared_ptr<AudioEffectLibEntry>> effectLibEntries_;
43 };
44 
45 } // namespce AudioStandard
46 } // namespace OHOS
47 #endif
48