1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SHADOW_RENDER_SHADOW_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SHADOW_RENDER_SHADOW_H 18 19 #include "core/pipeline/base/render_node.h" 20 21 namespace OHOS::Ace { 22 23 class RenderShadow : public RenderNode { 24 DECLARE_ACE_TYPE(RenderShadow, RenderNode); 25 26 public: RenderShadow()27 RenderShadow() : RenderNode(true) {} 28 ~RenderShadow() override = default; 29 30 static RefPtr<RenderNode> Create(); 31 void PerformLayout() override; Update(const RefPtr<Component> & component)32 void Update(const RefPtr<Component>& component) override {}; 33 void SetShadowProperties(const RRect& rrect, const Offset& offset); 34 void SetShadowProperties(const RRect& rrect, const Offset& offset, const Rect& clipRect); 35 void CancelShadow(); MouseHoverTest(const Point & parentLocalPoint)36 bool MouseHoverTest(const Point& parentLocalPoint) override 37 { 38 // this node is not required hover state. 39 return false; 40 } 41 42 protected: 43 Rect clipRect_; 44 RRect rrect_; 45 Offset offset_; 46 bool isDisplay_ = false; 47 bool isNeedClip_ = false; 48 }; 49 50 } // namespace OHOS::Ace 51 52 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SHADOW_RENDER_SHADOW_H 53