1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SHADOW_RENDER_SHADOW_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SHADOW_RENDER_SHADOW_H
18 
19 #include "core/pipeline/base/render_node.h"
20 
21 namespace OHOS::Ace {
22 
23 class RenderShadow : public RenderNode {
24     DECLARE_ACE_TYPE(RenderShadow, RenderNode);
25 
26 public:
RenderShadow()27     RenderShadow() : RenderNode(true) {}
28     ~RenderShadow() override = default;
29 
30     static RefPtr<RenderNode> Create();
31     void PerformLayout() override;
Update(const RefPtr<Component> & component)32     void Update(const RefPtr<Component>& component) override {};
33     void SetShadowProperties(const RRect& rrect, const Offset& offset);
34     void SetShadowProperties(const RRect& rrect, const Offset& offset, const Rect& clipRect);
35     void CancelShadow();
MouseHoverTest(const Point & parentLocalPoint)36     bool MouseHoverTest(const Point& parentLocalPoint) override
37     {
38         // this node is not required hover state.
39         return false;
40     }
41 
42 protected:
43     Rect clipRect_;
44     RRect rrect_;
45     Offset offset_;
46     bool isDisplay_ = false;
47     bool isNeedClip_ = false;
48 };
49 
50 } // namespace OHOS::Ace
51 
52 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SHADOW_RENDER_SHADOW_H
53