1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_EXPORT_TEXTURE_INFO_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_EXPORT_TEXTURE_INFO_H 18 19 #include <optional> 20 #include <string> 21 22 #include "base/memory/ace_type.h" 23 #include "base/utils/macros.h" 24 #include "core/components/common/layout/constants.h" 25 26 namespace OHOS::Ace::NG { 27 28 class ACE_EXPORT ExportTextureInfo : public virtual AceType { 29 public: 30 ExportTextureInfo() = default; 31 ~ExportTextureInfo() override = default; 32 GetSurfaceId()33 std::string GetSurfaceId() const 34 { 35 return surfaceId_.value_or(""); 36 } 37 SetSurfaceId(const std::string & surfaceId)38 void SetSurfaceId(const std::string& surfaceId) 39 { 40 surfaceId_ = surfaceId; 41 } 42 GetCurrentRenderType()43 NodeRenderType GetCurrentRenderType() const 44 { 45 return curRenderType_; 46 } 47 SetCurrentRenderType(NodeRenderType renderType)48 void SetCurrentRenderType(NodeRenderType renderType) 49 { 50 curRenderType_ = renderType; 51 } 52 53 private: 54 std::optional<std::string> surfaceId_; 55 NodeRenderType curRenderType_ = NodeRenderType::RENDER_TYPE_DISPLAY; 56 }; 57 } // namespace OHOS::Ace::NG 58 59 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_EXPORT_TEXTURE_INFO_H 60