1 /* 2 * Copyright (c) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 #ifndef FRAMEWORKS_CORE_INTERFACES_NATIVE_NODE_VIEW_MODEL_H 16 #define FRAMEWORKS_CORE_INTERFACES_NATIVE_NODE_VIEW_MODEL_H 17 18 #pragma once 19 20 #include "core/interfaces/native/node/node_api.h" 21 22 #include "core/interfaces/native/node/extension_companion_node.h" 23 24 namespace OHOS::Ace::NG::ViewModel { 25 26 void* CreateNode(ArkUINodeType tag, ArkUI_Int32 nodeId); 27 28 void* CreateNodeWithParams(ArkUINodeType tag, ArkUI_Int32 nodeId, const ArkUI_Params& params); 29 30 ArkUI_CharPtr GetName(void* nativePtr); 31 32 void DisposeNode(void* nativePtr); 33 34 void AddChild(void* parentNode, void* childNode); 35 36 void RemoveChild(void* parentNode, void* childNode); 37 38 void InsertChildAt(void* parentNode, void* childNode, int32_t position); 39 40 void InsertChildAfter(void* parentNode, void* childNode, void* siblingNode); 41 42 void InsertChildBefore(void* parentNode, void* childNode, void* siblingNode); 43 44 void RegisterCompanion(void* node, int peerId, ArkUI_Int32 flags); 45 46 ExtensionCompanionNode* GetCompanion(void* nodePtr); 47 48 void SetCustomCallback(ArkUIVMContext context, void* nodePtr, ArkUI_Int32 callback); 49 50 void SetCallbackMethod(ArkUIAPICallbackMethod* method); 51 52 ArkUIAPICallbackMethod* GetCallbackMethod(); 53 54 ArkUI_Int32 MeasureNode(ArkUIVMContext context, ArkUINodeHandle nodePtr, ArkUI_Float32* data); 55 56 ArkUI_Int32 LayoutNode(ArkUIVMContext context, ArkUINodeHandle nodePtr, ArkUI_Float32 (*data)[2]); 57 58 ArkUI_Int32 DrawNode(ArkUIVMContext context, ArkUINodeHandle nodePtr, ArkUI_Float32* data); 59 60 void SetAttachNodePtr(ArkUINodeHandle nodePtr, void* attachNode); 61 62 void* GetAttachNodePtr(ArkUINodeHandle nodePtr); 63 64 ArkUI_Bool IsBuilderNode(void* nodePtr); 65 } // namespace OHOS::Ace::NG::ViewModel 66 #endif 67