1 /*
2  * Copyright (C) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef RENDER_MESH_H
17 #define RENDER_MESH_H
18 
19 #include "base/render_base.h"
20 #include "graphic/render_context.h"
21 #include "graphic/render_general_program.h"
22 #include "image_effect_marco_define.h"
23 
24 namespace OHOS {
25 namespace Media {
26 namespace Effect {
27 constexpr int RENDERMESH_VERTEX_SIZE = 3;
28 constexpr int RENDERMESH_TEXCOORD_SIZE = 2;
29 constexpr int RENDERMESH_ONE_VEC_SIZE = 5;
30 constexpr int RENDERMESH_BUFFER_SIZE = 2;
31 class RenderMesh {
32 public:
33     IMAGE_EFFECT_EXPORT explicit RenderMesh(const std::vector<std::vector<float>> &meshData);
34     IMAGE_EFFECT_EXPORT ~RenderMesh();
35     IMAGE_EFFECT_EXPORT void Bind(RenderGeneralProgram *shader);
36 
37     GLuint *vboIds_ = nullptr;
38     GLuint vaoId_ = 0;
39     GLenum primitiveType_ = GL_TRIANGLE_STRIP;
40     GLint startVertex_ = 0;
41     GLsizei vertexNum_ = 4;
42     std::vector<std::vector<float>> meshData_;
43 };
44 } // namespace Effect
45 } // namespace Media
46 } // namespace OHOS
47 #endif