1 /*
2  * Copyright (C) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef OHOS_RENDER_3D_CUSTOM_DESCRIPTOR_H
17 #define OHOS_RENDER_3D_CUSTOM_DESCRIPTOR_H
18 
19 #include <string>
20 
21 namespace OHOS::Render3D {
22 struct CustomRenderDescriptor {
23 public:
CustomRenderDescriptorCustomRenderDescriptor24     CustomRenderDescriptor(const std::string& rngUri, bool needsFrameCallback) : rngUri_(rngUri),
25         needsFrameCallback_(needsFrameCallback) {};
26     ~CustomRenderDescriptor() = default;
27 
GetUriCustomRenderDescriptor28     std::string GetUri()
29     {
30         return rngUri_;
31     }
32 
NeedsFrameCallbackCustomRenderDescriptor33     bool NeedsFrameCallback()
34     {
35         return needsFrameCallback_;
36     }
37 
38 private:
39     std::string rngUri_;
40     bool needsFrameCallback_ = false;
41 };
42 } // namespace name
43 
44 #endif //OHOS_RENDER_3D_CUSTOM_DESCRIPTOR_H
45