1 /* 2 * Copyright (C) 2023 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_CUSTOM_DESCRIPTOR_H 17 #define OHOS_RENDER_3D_CUSTOM_DESCRIPTOR_H 18 19 #include <string> 20 21 namespace OHOS::Render3D { 22 struct CustomRenderDescriptor { 23 public: CustomRenderDescriptorCustomRenderDescriptor24 CustomRenderDescriptor(const std::string& rngUri, bool needsFrameCallback) : rngUri_(rngUri), 25 needsFrameCallback_(needsFrameCallback) {}; 26 ~CustomRenderDescriptor() = default; 27 GetUriCustomRenderDescriptor28 std::string GetUri() 29 { 30 return rngUri_; 31 } 32 NeedsFrameCallbackCustomRenderDescriptor33 bool NeedsFrameCallback() 34 { 35 return needsFrameCallback_; 36 } 37 38 private: 39 std::string rngUri_; 40 bool needsFrameCallback_ = false; 41 }; 42 } // namespace name 43 44 #endif //OHOS_RENDER_3D_CUSTOM_DESCRIPTOR_H 45