1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_GFX__PIPELINE_STATE_OBJECT_H 17 #define RENDER_GFX__PIPELINE_STATE_OBJECT_H 18 19 #include <render/namespace.h> 20 RENDER_BEGIN_NAMESPACE()21RENDER_BEGIN_NAMESPACE() 22 23 /** Graphics pipeline state object. 24 * Full compiled pipeline with all the static state data. 25 */ 26 class GraphicsPipelineStateObject { 27 public: 28 GraphicsPipelineStateObject() = default; 29 virtual ~GraphicsPipelineStateObject() = default; 30 31 GraphicsPipelineStateObject(const GraphicsPipelineStateObject&) = delete; 32 GraphicsPipelineStateObject& operator=(const GraphicsPipelineStateObject&) = delete; 33 }; 34 35 /** Compute pipeline state obect. 36 * Full compiled pipeline. 37 */ 38 class ComputePipelineStateObject { 39 public: 40 ComputePipelineStateObject() = default; 41 virtual ~ComputePipelineStateObject() = default; 42 43 ComputePipelineStateObject(const ComputePipelineStateObject&) = delete; 44 ComputePipelineStateObject& operator=(const ComputePipelineStateObject&) = delete; 45 }; 46 RENDER_END_NAMESPACE() 47 48 #endif // CORE__GFX__PIPELINE_STATE_OBJECT_H 49