1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #if !defined(PREVIOUS_WORLD_MATRIX_COMPONENT) || defined(IMPLEMENT_MANAGER) 17 #define PREVIOUS_WORLD_MATRIX_COMPONENT 18 19 #if !defined(IMPLEMENT_MANAGER) 20 #include <3d/namespace.h> 21 #include <base/math/matrix.h> 22 #include <core/ecs/component_struct_macros.h> 23 #include <core/ecs/intf_component_manager.h> 24 #include <core/property/property_types.h> 25 26 CORE3D_BEGIN_NAMESPACE() 27 #endif 28 /** Previous World Matrix component is used to cache the previous world-space transformation of the object and can be 29 * used for example in rendering. 30 */ 31 BEGIN_COMPONENT(IPreviousWorldMatrixComponentManager, PreviousWorldMatrixComponent) 32 33 /** World space transformation of the object. 34 */ 35 DEFINE_PROPERTY(BASE_NS::Math::Mat4X4, matrix, "Previous World Matrix", 0, VALUE(BASE_NS::Math::IDENTITY_4X4)) 36 37 END_COMPONENT( 38 IPreviousWorldMatrixComponentManager, PreviousWorldMatrixComponent, "eecc8b2a-9d8f-49ad-811d-07b689b36c03") 39 #if !defined(IMPLEMENT_MANAGER) 40 CORE3D_END_NAMESPACE() 41 #endif 42 43 #endif 44