1 /* 2 * Copyright (C) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef ENGINE_FACTORY_REPO_H 17 #define ENGINE_FACTORY_REPO_H 18 19 #include <vector> 20 #include <mutex> 21 #include <memory> 22 #include "i_engine_factory.h" 23 24 namespace OHOS { 25 namespace Media { 26 class EngineFactoryRepo { 27 public: 28 static EngineFactoryRepo &Instance(); 29 std::shared_ptr<IEngineFactory> GetEngineFactory(IEngineFactory::Scene scene, const int32_t& appUid, 30 const std::string &uri = ""); 31 32 private: 33 EngineFactoryRepo() = default; 34 ~EngineFactoryRepo(); 35 int32_t LoadHistreamerEngine(const int32_t& appUid); 36 __attribute__((no_sanitize("cfi"))) int32_t LoadLib(const std::string &libPath); 37 __attribute__((no_sanitize("cfi"))) void UnloadLib(); 38 39 std::mutex mutex_; 40 std::vector<std::shared_ptr<IEngineFactory>> factorys_; 41 std::vector<void*> factoryLibs_; 42 bool histreamerLoad_ = false; 43 }; 44 } // namespace Media 45 } // namespace OHOS 46 #endif 47