1 /* 2 * Copyright (c) 2021 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_PARSE_SVG_ANIMATION_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_PARSE_SVG_ANIMATION_H 18 19 #include "frameworks/core/components/svg/parse/svg_node.h" 20 #include "frameworks/core/components/svg/svg_animate_component.h" 21 22 namespace OHOS::Ace { 23 24 class SvgAnimation : public SvgNode { 25 DECLARE_ACE_TYPE(SvgAnimation, SvgNode); 26 27 public: 28 explicit SvgAnimation(SvgAnimateType svgAnimateType); 29 ~SvgAnimation() override = default; 30 static RefPtr<SvgNode> CreateAnimate(); 31 static RefPtr<SvgNode> CreateAnimateTransform(); 32 static RefPtr<SvgNode> CreateAnimateMotion(); 33 void SetAttr(const std::string& name, const std::string& value) override; 34 GetComponent()35 RefPtr<Component> GetComponent() const override 36 { 37 return component_; 38 } 39 40 private: 41 RefPtr<SvgAnimateComponent> component_; 42 }; 43 44 } // namespace OHOS::Ace 45 46 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_PARSE_SVG_ANIMATION_H