1 /*
2  * Copyright (c) 2021 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_PARSE_SVG_ANIMATION_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_PARSE_SVG_ANIMATION_H
18 
19 #include "frameworks/core/components/svg/parse/svg_node.h"
20 #include "frameworks/core/components/svg/svg_animate_component.h"
21 
22 namespace OHOS::Ace {
23 
24 class SvgAnimation : public SvgNode {
25     DECLARE_ACE_TYPE(SvgAnimation, SvgNode);
26 
27 public:
28     explicit SvgAnimation(SvgAnimateType svgAnimateType);
29     ~SvgAnimation() override = default;
30     static RefPtr<SvgNode> CreateAnimate();
31     static RefPtr<SvgNode> CreateAnimateTransform();
32     static RefPtr<SvgNode> CreateAnimateMotion();
33     void SetAttr(const std::string& name, const std::string& value) override;
34 
GetComponent()35     RefPtr<Component> GetComponent() const override
36     {
37         return component_;
38     }
39 
40 private:
41     RefPtr<SvgAnimateComponent> component_;
42 };
43 
44 } // namespace OHOS::Ace
45 
46 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_SVG_PARSE_SVG_ANIMATION_H