1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef GRAPHICS_EFFECT_GE_SHADER_FILTER_H 17 #define GRAPHICS_EFFECT_GE_SHADER_FILTER_H 18 19 #include "draw/canvas.h" 20 #include "image/image.h" 21 22 namespace OHOS { 23 namespace Rosen { 24 class GEShaderFilter { 25 public: 26 GEShaderFilter() = default; 27 GEShaderFilter(const GEShaderFilter&) = delete; 28 virtual ~GEShaderFilter() = default; 29 30 virtual std::shared_ptr<Drawing::Image> ProcessImage(Drawing::Canvas& canvas, 31 const std::shared_ptr<Drawing::Image> image, const Drawing::Rect& src, const Drawing::Rect& dst) = 0; 32 Hash()33 uint32_t Hash() const 34 { 35 return hash_; 36 } 37 38 protected: 39 uint32_t hash_ = 0; 40 }; 41 } // namespace Rosen 42 } // namespace OHOS 43 44 #endif // GRAPHICS_EFFECT_GE_SHADER_FILTER_H 45