1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef GRAPHICS_EFFECT_GE_SHADER_FILTER_H
17 #define GRAPHICS_EFFECT_GE_SHADER_FILTER_H
18 
19 #include "draw/canvas.h"
20 #include "image/image.h"
21 
22 namespace OHOS {
23 namespace Rosen {
24 class GEShaderFilter {
25 public:
26     GEShaderFilter() = default;
27     GEShaderFilter(const GEShaderFilter&) = delete;
28     virtual ~GEShaderFilter() = default;
29 
30     virtual std::shared_ptr<Drawing::Image> ProcessImage(Drawing::Canvas& canvas,
31         const std::shared_ptr<Drawing::Image> image, const Drawing::Rect& src, const Drawing::Rect& dst) = 0;
32 
Hash()33     uint32_t Hash() const
34     {
35         return hash_;
36     }
37 
38 protected:
39     uint32_t hash_ = 0;
40 };
41 } // namespace Rosen
42 } // namespace OHOS
43 
44 #endif // GRAPHICS_EFFECT_GE_SHADER_FILTER_H
45