1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_FRAME_BUFFER_H 17 #define RENDER_FRAME_BUFFER_H 18 19 #include "base/render_base.h" 20 #include "core/render_resource_cache.h" 21 #include "graphic/render_context.h" 22 #include "graphic/render_texture.h" 23 #include "image_effect_marco_define.h" 24 25 namespace OHOS { 26 namespace Media { 27 namespace Effect { 28 class ResourceCache; 29 class RenderFrameBuffer { 30 public: 31 IMAGE_EFFECT_EXPORT 32 RenderFrameBuffer(RenderContext *ctx, ResourceCache *cache, int width, int height, GLenum interFmt = GL_RGBA8); 33 IMAGE_EFFECT_EXPORT ~RenderFrameBuffer(); 34 35 IMAGE_EFFECT_EXPORT void Resize(int width, int height); 36 IMAGE_EFFECT_EXPORT RenderTexturePtr Texture() const; 37 IMAGE_EFFECT_EXPORT void Bind(); 38 IMAGE_EFFECT_EXPORT void UnBind(); 39 int Width(); 40 int Height(); 41 42 private: 43 unsigned int fboId_ = GL_NONE; 44 RenderTexturePtr texture_; 45 RenderContext *context_{ nullptr }; 46 ResourceCache *cache_{ nullptr }; 47 }; 48 49 using RenderFrameBufferPtr = std::shared_ptr<RenderFrameBuffer>; 50 } // namespace Effect 51 } // namespace Media 52 } // namespace OHOS 53 #endif // RENDER_FRAME_BUFFER_H