1 /* 2 * Copyright (c) 2022 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_MEMORY_HANDLER_H 17 #define OHOS_MEMORY_HANDLER_H 18 19 #include "image/gpu_context.h" 20 #include "cache_data.h" 21 #include "shader_cache.h" 22 23 namespace OHOS { 24 namespace Rosen { 25 class MemoryHandler { 26 public: 27 static void ConfigureContext(Drawing::GPUContextOptions* context, const char* identity, const size_t size, 28 const std::string& cacheFilePath = mUniRenderCacheDir, bool isUni = true); 29 MemoryHandler() = default; 30 static void ClearRedundantResources(Drawing::GPUContext* gpuContext); 31 static std::string QuerryShader(); 32 static std::string ClearShader(); 33 private: 34 inline static const std::string mUniRenderCacheDir = "/data/service/el0/render_service"; 35 }; 36 } // namespace Rosen 37 } // namespace OHOS 38 #endif // OHOS_MEMORY_HANDLER_H 39