1 /*
2 * Copyright (c) 2022 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 *     http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15 
16 #ifndef OHOS_MEMORY_HANDLER_H
17 #define OHOS_MEMORY_HANDLER_H
18 
19 #include "image/gpu_context.h"
20 #include "cache_data.h"
21 #include "shader_cache.h"
22 
23 namespace OHOS {
24 namespace Rosen {
25 class MemoryHandler {
26 public:
27     static void ConfigureContext(Drawing::GPUContextOptions* context, const char* identity, const size_t size,
28         const std::string& cacheFilePath = mUniRenderCacheDir, bool isUni = true);
29     MemoryHandler() = default;
30     static void ClearRedundantResources(Drawing::GPUContext* gpuContext);
31     static std::string QuerryShader();
32     static std::string ClearShader();
33 private:
34     inline static const std::string mUniRenderCacheDir = "/data/service/el0/render_service";
35 };
36 }   // namespace Rosen
37 }   // namespace OHOS
38 #endif // OHOS_MEMORY_HANDLER_H
39