1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__RENDER_NODE_UTIL_H 17 #define RENDER_RENDER__RENDER_NODE_UTIL_H 18 19 #include <cstdint> 20 21 #include <base/containers/array_view.h> 22 #include <render/datastore/render_data_store_render_pods.h> 23 #include <render/device/pipeline_state_desc.h> 24 #include <render/namespace.h> 25 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 26 #include <render/nodecontext/intf_render_node_util.h> 27 #include <render/render_data_structures.h> 28 29 RENDER_BEGIN_NAMESPACE() 30 struct RenderableList; 31 struct PipelineLayout; 32 class IRenderNodeContextManager; 33 34 class RenderNodeUtil final : public IRenderNodeUtil { 35 public: 36 explicit RenderNodeUtil(IRenderNodeContextManager& renderNodeContextMgr); 37 ~RenderNodeUtil() override = default; 38 39 RenderNodeHandles::InputRenderPass CreateInputRenderPass( 40 const RenderNodeGraphInputs::InputRenderPass& renderPass) const override; 41 RenderNodeHandles::InputResources CreateInputResources( 42 const RenderNodeGraphInputs::InputResources& inputResources) const override; 43 44 RenderPass CreateRenderPass(const RenderNodeHandles::InputRenderPass& renderPass) const override; 45 PipelineLayout CreatePipelineLayout(const RenderHandle& shaderHandle) const override; 46 47 DescriptorCounts GetDescriptorCounts(const PipelineLayout& pipelineLayout) const override; 48 DescriptorCounts GetDescriptorCounts(const BASE_NS::array_view<DescriptorSetLayoutBinding> bindings) const override; 49 50 IPipelineDescriptorSetBinder::Ptr CreatePipelineDescriptorSetBinder( 51 const PipelineLayout& pipelineLayout) const override; 52 53 void BindResourcesToBinder(const RenderNodeHandles::InputResources& resources, 54 IPipelineDescriptorSetBinder& pipelineDescriptorSetBinder) const override; 55 56 ViewportDesc CreateDefaultViewport(const RenderPass& renderPass) const override; 57 ScissorDesc CreateDefaultScissor(const RenderPass& renderPass) const override; 58 59 RenderPostProcessConfiguration GetRenderPostProcessConfiguration( 60 const PostProcessConfiguration& input) const override; 61 RenderPostProcessConfiguration GetRenderPostProcessConfiguration( 62 const IRenderDataStorePostProcess::GlobalFactors& globalFactors) const override; 63 64 bool HasChangeableResources(const RenderNodeGraphInputs::InputRenderPass& renderPass) const override; 65 bool HasChangeableResources(const RenderNodeGraphInputs::InputResources& resources) const override; 66 67 private: 68 IRenderNodeContextManager& renderNodeContextMgr_; 69 }; 70 RENDER_END_NAMESPACE() 71 72 #endif // CORE__RENDER__RENDER_NODE_SCENE_UTIL_H 73