1 /* 2 * Copyright (C) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef OHOS_RENDER_3D_INTF_SCENE_ADAPTER_H 17 #define OHOS_RENDER_3D_INTF_SCENE_ADAPTER_H 18 19 #include <memory> 20 21 #include "texture_info.h" 22 23 namespace OHOS::Render3D { 24 25 class TextureLayer; 26 27 class ISceneAdapter { 28 public: 29 virtual bool LoadPluginsAndInit() = 0; 30 virtual std::shared_ptr<TextureLayer> CreateTextureLayer() = 0; 31 virtual void OnWindowChange(const WindowChangeInfo& windowChangeInfo) = 0; 32 virtual void RenderFrame(bool needsSyncPaint = false) = 0; 33 virtual void Deinit() = 0; 34 virtual bool NeedsRepaint() = 0; 35 virtual ~ISceneAdapter() = default; 36 }; 37 38 } // namespace OHOS::Render3D 39 #endif // OHOS_RENDER_3D_INTF_SCENE_ADAPTER_H 40