1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <cstring>
17 #include "script_manager.h"
18 #include "script/script_instruction.h"
19 
20 using namespace std;
21 using namespace Uscript;
22 
23 class UserInstruction1 : public UScriptInstruction {
24 public:
Execute(UScriptEnv & env,UScriptContext & context)25     virtual int32_t Execute(UScriptEnv &env, UScriptContext &context) override
26     {
27         return USCRIPT_SUCCESS;
28     }
29 };
30 
31 class UserInstruction2 : public UScriptInstruction {
32 public:
Execute(UScriptEnv & env,UScriptContext & context)33     virtual int32_t Execute(UScriptEnv &env, UScriptContext &context) override
34     {
35         return USCRIPT_SUCCESS;
36     }
37 };
38 
39 class UserInstructionFactory : public UScriptInstructionFactory {
40 public:
CreateInstructionInstance(UScriptInstructionPtr & instr,const std::string & name)41     virtual int32_t CreateInstructionInstance(UScriptInstructionPtr& instr, const std::string& name) override
42     {
43         return USCRIPT_SUCCESS;
44     }
UserInstructionFactory()45     UserInstructionFactory()
46     {
47     }
~UserInstructionFactory()48     ~UserInstructionFactory()
49     {
50     }
51 };
52 
53 extern "C" {
GetInstructionFactory()54 __attribute__((visibility("default"))) Uscript::UScriptInstructionFactoryPtr GetInstructionFactory()
55 {
56     return new (std::nothrow) UserInstructionFactory;
57 }
58 
ReleaseInstructionFactory(Uscript::UScriptInstructionFactoryPtr p)59 __attribute__((visibility("default"))) void ReleaseInstructionFactory(Uscript::UScriptInstructionFactoryPtr p)
60 {
61     delete p;
62 }
63 }