1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef DEVICE_RENDER_FRAME_SYNC_H 17 #define DEVICE_RENDER_FRAME_SYNC_H 18 19 #include <render/namespace.h> 20 RENDER_BEGIN_NAMESPACE()21RENDER_BEGIN_NAMESPACE() 22 class RenderFrameSync { 23 public: 24 RenderFrameSync() = default; 25 virtual ~RenderFrameSync() = default; 26 27 /* Begin frame, i.e. advance to next buffer. */ 28 virtual void BeginFrame() = 0; 29 /* Wait for current frame's fence and reset. */ 30 virtual void WaitForFrameFence() = 0; 31 }; 32 RENDER_END_NAMESPACE() 33 34 #endif // DEVICE_RENDER_FRAME_SYNC_H 35