1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef DEVICE_RENDER_FRAME_SYNC_H
17 #define DEVICE_RENDER_FRAME_SYNC_H
18 
19 #include <render/namespace.h>
20 
RENDER_BEGIN_NAMESPACE()21 RENDER_BEGIN_NAMESPACE()
22 class RenderFrameSync {
23 public:
24     RenderFrameSync() = default;
25     virtual ~RenderFrameSync() = default;
26 
27     /* Begin frame, i.e. advance to next buffer. */
28     virtual void BeginFrame() = 0;
29     /* Wait for current frame's fence and reset. */
30     virtual void WaitForFrameFence() = 0;
31 };
32 RENDER_END_NAMESPACE()
33 
34 #endif // DEVICE_RENDER_FRAME_SYNC_H
35