1 /*
2 * Copyright (c) 2024 Huawei Device Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
6 *
7 * http://www.apache.org/licenses/LICENSE-2.0
8 *
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
14 */
15
16 #include "3d/ecs/components/animation_state_component.h"
17 #include "ComponentTools/base_manager.h"
18 #include "ComponentTools/base_manager.inl"
19
20 #define IMPLEMENT_MANAGER
21 #include "PropertyTools/property_macros.h"
22
23 CORE_BEGIN_NAMESPACE()
24 using CORE3D_NS::AnimationComponent;
25 using CORE3D_NS::AnimationStateComponent;
26 DECLARE_PROPERTY_TYPE(AnimationStateComponent::TrackState);
27 DECLARE_PROPERTY_TYPE(BASE_NS::vector<AnimationStateComponent::TrackState>);
28
29 DECLARE_PROPERTY_TYPE(AnimationComponent::PlaybackState);
30
31 BEGIN_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState)
32 DECL_ENUM(AnimationComponent::PlaybackState, STOP, "Stop")
33 DECL_ENUM(AnimationComponent::PlaybackState, PLAY, "Play")
34 DECL_ENUM(AnimationComponent::PlaybackState, PAUSE, "Pause")
35 END_ENUM(AnimationPlaybackStateMetaData, AnimationComponent::PlaybackState)
36
37 BEGIN_ENUM(AnimationStateFlagBitsMetaData, AnimationStateComponent::FlagBits)
38 DECL_ENUM(AnimationStateComponent::FlagBits, MANUAL_PROGRESS, "Update Playback Time Manually.")
39 END_ENUM(AnimationStateFlagBitsMetaData, AnimationStateComponent::FlagBits)
40 CORE_END_NAMESPACE()
41
42 CORE3D_BEGIN_NAMESPACE()
43 using BASE_NS::array_view;
44 using BASE_NS::countof;
45
46 using CORE_NS::BaseManager;
47 using CORE_NS::IComponentManager;
48 using CORE_NS::IEcs;
49 using CORE_NS::Property;
50
51 class AnimationStateComponentManager final
52 : public BaseManager<AnimationStateComponent, IAnimationStateComponentManager> {
53 BEGIN_PROPERTY(AnimationStateComponent, ComponentMetadata)
54 #include "3d/ecs/components/animation_state_component.h"
55 END_PROPERTY();
56 const array_view<const Property> componentMetaData_ { ComponentMetadata, countof(ComponentMetadata) };
57
58 public:
AnimationStateComponentManager(IEcs & ecs)59 explicit AnimationStateComponentManager(IEcs& ecs)
60 : BaseManager<AnimationStateComponent, IAnimationStateComponentManager>(
61 ecs, CORE_NS::GetName<AnimationStateComponent>())
62 {}
63
64 ~AnimationStateComponentManager() = default;
65
PropertyCount() const66 size_t PropertyCount() const override
67 {
68 return componentMetaData_.size();
69 }
70
MetaData(size_t index) const71 const Property* MetaData(size_t index) const override
72 {
73 if (index < componentMetaData_.size()) {
74 return &componentMetaData_[index];
75 }
76 return nullptr;
77 }
78
MetaData() const79 array_view<const Property> MetaData() const override
80 {
81 return componentMetaData_;
82 }
83 };
84
IAnimationStateComponentManagerInstance(IEcs & ecs)85 IComponentManager* IAnimationStateComponentManagerInstance(IEcs& ecs)
86 {
87 return new AnimationStateComponentManager(ecs);
88 }
89
IAnimationStateComponentManagerDestroy(IComponentManager * instance)90 void IAnimationStateComponentManagerDestroy(IComponentManager* instance)
91 {
92 delete static_cast<AnimationStateComponentManager*>(instance);
93 }
94 CORE3D_END_NAMESPACE()
95