1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include <3d/ecs/components/render_configuration_component.h>
17 #include <core/property/property_types.h>
18 
19 #include "ComponentTools/base_manager.h"
20 #include "ComponentTools/base_manager.inl"
21 
22 #define IMPLEMENT_MANAGER
23 #include "PropertyTools/property_macros.h"
24 
25 CORE_BEGIN_NAMESPACE()
26 using CORE3D_NS::RenderConfigurationComponent;
27 
28 // Extend propertysystem with the enums
29 DECLARE_PROPERTY_TYPE(RenderConfigurationComponent::SceneShadowType);
30 DECLARE_PROPERTY_TYPE(RenderConfigurationComponent::SceneShadowQuality);
31 DECLARE_PROPERTY_TYPE(RenderConfigurationComponent::SceneShadowSmoothness);
32 
33 // Declare their metadata
34 BEGIN_ENUM(SceneShadowTypeMetaData, RenderConfigurationComponent::SceneShadowType)
35 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, PCF, "PCF (Percentage Closer Filtering)")
36 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, VSM, "VSM (Variance Shadow Maps)")
37 END_ENUM(SceneShadowTypeMetaData, RenderConfigurationComponent::SceneShadowType)
38 
39 BEGIN_ENUM(SceneShadowQualityMetaData, RenderConfigurationComponent::SceneShadowQuality)
40 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, LOW, "Low")
41 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, NORMAL, "Normal")
42 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, HIGH, "High")
43 DECL_ENUM(RenderConfigurationComponent::SceneShadowQuality, ULTRA, "Ultra")
44 END_ENUM(SceneShadowQualityMetaData, RenderConfigurationComponent::SceneShadowQuality)
45 
46 BEGIN_ENUM(SceneShadowSmoothnessMetaData, RenderConfigurationComponent::SceneShadowSmoothness)
47 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, HARD, "Hard")
48 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, NORMAL, "Normal")
49 DECL_ENUM(RenderConfigurationComponent::SceneShadowSmoothness, SOFT, "Soft")
50 END_ENUM(SceneShadowSmoothnessMetaData, RenderConfigurationComponent::SceneShadowSmoothness)
51 
52 BEGIN_ENUM(SceneRenderingFlagBitsMetaData, RenderConfigurationComponent::SceneRenderingFlagBits)
53 DECL_ENUM(RenderConfigurationComponent::SceneRenderingFlagBits, CREATE_RNGS_BIT, "Create RNGs")
54 END_ENUM(SceneRenderingFlagBitsMetaData, RenderConfigurationComponent::SceneRenderingFlagBits)
55 CORE_END_NAMESPACE()
56 
57 CORE3D_BEGIN_NAMESPACE()
58 using BASE_NS::array_view;
59 using BASE_NS::countof;
60 
61 using CORE_NS::BaseManager;
62 using CORE_NS::IComponentManager;
63 using CORE_NS::IEcs;
64 using CORE_NS::Property;
65 using CORE_NS::PropertyFlags;
66 
67 class RenderConfigurationComponentManager final
68     : public BaseManager<RenderConfigurationComponent, IRenderConfigurationComponentManager> {
69     BEGIN_PROPERTY(RenderConfigurationComponent, ComponentMetadata)
70 #include <3d/ecs/components/render_configuration_component.h>
71     END_PROPERTY();
72     const array_view<const Property> componentMetaData_ { ComponentMetadata, countof(ComponentMetadata) };
73 
74 public:
RenderConfigurationComponentManager(IEcs & ecs)75     explicit RenderConfigurationComponentManager(IEcs& ecs)
76         : BaseManager<RenderConfigurationComponent, IRenderConfigurationComponentManager>(
77               ecs, CORE_NS::GetName<RenderConfigurationComponent>())
78     {}
79 
80     ~RenderConfigurationComponentManager() = default;
81 
PropertyCount() const82     size_t PropertyCount() const override
83     {
84         return componentMetaData_.size();
85     }
86 
MetaData(size_t index) const87     const Property* MetaData(size_t index) const override
88     {
89         if (index < componentMetaData_.size()) {
90             return &componentMetaData_[index];
91         }
92         return nullptr;
93     }
94 
MetaData() const95     array_view<const Property> MetaData() const override
96     {
97         return componentMetaData_;
98     }
99 };
100 
IRenderConfigurationComponentManagerInstance(IEcs & ecs)101 IComponentManager* IRenderConfigurationComponentManagerInstance(IEcs& ecs)
102 {
103     return new RenderConfigurationComponentManager(ecs);
104 }
105 
IRenderConfigurationComponentManagerDestroy(IComponentManager * instance)106 void IRenderConfigurationComponentManagerDestroy(IComponentManager* instance)
107 {
108     delete static_cast<RenderConfigurationComponentManager*>(instance);
109 }
110 CORE3D_END_NAMESPACE()
111