1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core_render_node_factory.h"
17 
18 #include <render/intf_plugin.h>
19 #include <render/namespace.h>
20 
21 #include "node/render_node_back_buffer.h"
22 #include "node/render_node_bloom.h"
23 #include "node/render_node_combined_post_process.h"
24 #include "node/render_node_compute_generic.h"
25 #include "node/render_node_create_gpu_buffers.h"
26 #include "node/render_node_create_gpu_images.h"
27 #include "node/render_node_default_acceleration_structure_staging.h"
28 #include "node/render_node_end_frame_staging.h"
29 #include "node/render_node_fullscreen_generic.h"
30 #include "node/render_node_mip_chain_post_process.h"
31 #include "node/render_node_shader_passes_generic.h"
32 #include "node/render_node_single_post_process.h"
33 #include "node/render_node_staging.h"
34 #include "nodecontext/render_node_manager.h"
35 
36 using namespace CORE_NS;
37 
RENDER_BEGIN_NAMESPACE()38 RENDER_BEGIN_NAMESPACE()
39 template<class RenderNodeType>
40 RenderNodeTypeInfo FillRenderNodeType()
41 {
42     return { { RenderNodeTypeInfo::UID }, RenderNodeType::UID, RenderNodeType::TYPE_NAME, RenderNodeType::Create,
43         RenderNodeType::Destroy, RenderNodeType::BACKEND_FLAGS, RenderNodeType::CLASS_TYPE };
44 }
45 
RegisterCoreRenderNodes(RenderNodeManager & renderNodeManager)46 void RegisterCoreRenderNodes(RenderNodeManager& renderNodeManager)
47 {
48     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeBackBuffer>());
49     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeBloom>());
50     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeCombinedPostProcess>());
51     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeComputeGeneric>());
52     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeCreateGpuBuffers>());
53     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeCreateGpuImages>());
54     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeEndFrameStaging>());
55     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeFullscreenGeneric>());
56     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeShaderPassesGeneric>());
57     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeMipChainPostProcess>());
58     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeSinglePostProcess>());
59     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeStaging>());
60     renderNodeManager.AddRenderNodeFactory(FillRenderNodeType<RenderNodeDefaultAccelerationStructureStaging>());
61 }
62 RENDER_END_NAMESPACE()
63