1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__NODE__RENDER_BLUR_H 17 #define RENDER_RENDER__NODE__RENDER_BLUR_H 18 19 #include <base/containers/string.h> 20 #include <base/containers/vector.h> 21 #include <base/math/vector.h> 22 #include <render/datastore/render_data_store_render_pods.h> 23 #include <render/namespace.h> 24 #include <render/nodecontext/intf_pipeline_descriptor_set_binder.h> 25 #include <render/nodecontext/intf_render_node.h> 26 #include <render/render_data_structures.h> 27 #include <render/resource_handle.h> 28 #include <render/shaders/common/render_blur_common.h> 29 30 RENDER_BEGIN_NAMESPACE() 31 class IRenderCommandList; 32 33 class RenderBlur final { 34 public: 35 RenderBlur() = default; 36 ~RenderBlur() = default; 37 38 struct BlurInfo { 39 BindableImage blurTarget; 40 RenderHandle globalUbo; 41 bool upScale { false }; 42 uint32_t scaleType { CORE_BLUR_TYPE_DOWNSCALE_RGBA }; 43 uint32_t blurType { CORE_BLUR_TYPE_RGBA }; 44 }; 45 void Init(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo); 46 void PreExecute(IRenderNodeContextManager& renderNodeContextMgr, const BlurInfo& blurInfo, 47 const PostProcessConfiguration& ppConfig); 48 void Execute(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 49 const PostProcessConfiguration& ppConfig); 50 51 DescriptorCounts GetDescriptorCounts() const; 52 53 private: 54 void RenderData(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 55 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig); 56 void RenderGaussian(IRenderNodeContextManager& renderNodeContextMgr, IRenderCommandList& cmdList, 57 const RenderPass& renderPassBase, const PostProcessConfiguration& ppConfig); 58 59 void UpdateGlobalSet(IRenderCommandList& cmdList); 60 void CreateTargets(IRenderNodeContextManager& renderNodeContextMgr, const BASE_NS::Math::UVec2 baseSize); 61 62 struct ImageData { 63 RenderHandle mipImage; 64 uint32_t mipCount { 0 }; 65 BASE_NS::Format format { BASE_NS::Format::BASE_FORMAT_UNDEFINED }; 66 BASE_NS::Math::UVec2 size { 0u, 0u }; 67 }; 68 ImageData imageData_; 69 RenderHandle globalUbo_; 70 71 // additional target 72 struct TemporaryTarget { 73 RenderHandleReference tex; 74 BASE_NS::Math::UVec2 texSize { 0, 0 }; 75 BASE_NS::Format format { BASE_NS::Format::BASE_FORMAT_UNDEFINED }; 76 }; 77 TemporaryTarget tempTarget_; 78 79 struct RenderDataHandles { 80 RenderHandle shader; 81 PipelineLayout pipelineLayout; 82 RenderHandle psoScale; 83 RenderHandle psoBlur; 84 }; 85 RenderDataHandles renderData_; 86 87 IDescriptorSetBinder::Ptr globalSet0_; 88 BASE_NS::vector<IDescriptorSetBinder::Ptr> binders_; 89 RenderHandle samplerHandle_; 90 BlurInfo blurInfo_; 91 }; 92 RENDER_END_NAMESPACE() 93 94 #endif // CORE__RENDER__NODE__RENDER_BLUR_H 95