1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef RENDER_RENDER__NODE__RENDER_NODE_CREATE_GPU_BUFFERS_H 17 #define RENDER_RENDER__NODE__RENDER_NODE_CREATE_GPU_BUFFERS_H 18 19 #include <base/containers/string.h> 20 #include <base/containers/vector.h> 21 #include <base/util/uid.h> 22 #include <render/device/gpu_resource_desc.h> 23 #include <render/namespace.h> 24 #include <render/nodecontext/intf_render_node.h> 25 #include <render/render_data_structures.h> 26 #include <render/resource_handle.h> 27 28 RENDER_BEGIN_NAMESPACE() 29 class IRenderCommandList; 30 class IRenderNodeContextManager; 31 struct RenderNodeGraphInputs; 32 33 class RenderNodeCreateGpuBuffers final : public IRenderNode { 34 public: 35 RenderNodeCreateGpuBuffers() = default; 36 ~RenderNodeCreateGpuBuffers() override = default; 37 38 void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override; 39 void PreExecuteFrame() override; ExecuteFrame(IRenderCommandList & cmdList)40 void ExecuteFrame(IRenderCommandList& cmdList) override {}; GetExecuteFlags()41 ExecuteFlags GetExecuteFlags() const override 42 { 43 // no work in execute 44 return IRenderNode::ExecuteFlagBits::EXECUTE_FLAG_BITS_DO_NOT_EXECUTE; 45 } 46 47 // for plugin / factory interface 48 static constexpr BASE_NS::Uid UID { "7c5b99c1-7b2f-4c9f-af9a-80cbf24efbbf" }; 49 static constexpr char const* TYPE_NAME = "RenderNodeCreateGpuBuffers"; 50 static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT; 51 static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE; 52 static IRenderNode* Create(); 53 static void Destroy(IRenderNode* instance); 54 55 private: 56 IRenderNodeContextManager* renderNodeContextMgr_ { nullptr }; 57 58 void ParseRenderNodeInputs(); 59 60 struct JsonInputs { 61 BASE_NS::vector<RenderNodeGraphInputs::RenderNodeGraphGpuBufferDesc> gpuBufferDescs; 62 }; 63 JsonInputs jsonInputs_; 64 65 struct Names { 66 BASE_NS::string globalName; 67 BASE_NS::string shareName; 68 }; 69 BASE_NS::vector<Names> names_; 70 BASE_NS::vector<GpuBufferDesc> descs_; 71 BASE_NS::vector<RenderHandleReference> resourceHandles_; 72 73 BASE_NS::vector<RenderHandle> dependencyHandles_; 74 }; 75 RENDER_END_NAMESPACE() 76 77 #endif // RENDER_RENDER__NODE__RENDER_NODE_CREATE_GPU_BUFFERS_H 78